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How important is art to you?
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<blockquote data-quote="Laurefindel" data-source="post: 7524602" data-attributes="member: 67296"><p>It is said that one shouldn't juge a book by its cover. While I agree with that, it often is the cover that makes me pick the book up in the first place.</p><p></p><p>Art doesn't make or break a RPG for me, but I will have a huge influence on the way the game is pressented to me, or how I will present it to others. Good art will pique my interest, or consolidate it when I like the premise, style and genre of the game. By "art" I also include layout, font styles, framing, page backgrounds and other "decorative" elements.</p><p></p><p>I'm a big sucker for art in RPG, and I've bought books before simply for their art and presentation.</p><p></p><p>For me, no art is better than bad art, but I'm relatively lenient about what many would consider "bad art". Consistency, style and artistic signatures are more important for me than colors, details or "depth". I would much prefer evocative and simple sketches done by the same artist over more elaborate art from many artists with dissimilar styles.</p><p></p><p>Art is part of presentation. I consider the character sheet as a RPG's Curriculum vitae, the game's reviews and broad description as recommendation letters, and its art and layout as the first interview. I rarely get sold on mechanics alone. Even my own homebrewed work-in-progress documents have a minimum of editing and layout or else I lose interest on my own stuff...</p><p></p><p>'findel</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7524602, member: 67296"] It is said that one shouldn't juge a book by its cover. While I agree with that, it often is the cover that makes me pick the book up in the first place. Art doesn't make or break a RPG for me, but I will have a huge influence on the way the game is pressented to me, or how I will present it to others. Good art will pique my interest, or consolidate it when I like the premise, style and genre of the game. By "art" I also include layout, font styles, framing, page backgrounds and other "decorative" elements. I'm a big sucker for art in RPG, and I've bought books before simply for their art and presentation. For me, no art is better than bad art, but I'm relatively lenient about what many would consider "bad art". Consistency, style and artistic signatures are more important for me than colors, details or "depth". I would much prefer evocative and simple sketches done by the same artist over more elaborate art from many artists with dissimilar styles. Art is part of presentation. I consider the character sheet as a RPG's Curriculum vitae, the game's reviews and broad description as recommendation letters, and its art and layout as the first interview. I rarely get sold on mechanics alone. Even my own homebrewed work-in-progress documents have a minimum of editing and layout or else I lose interest on my own stuff... 'findel [/QUOTE]
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