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How important is Con to the game?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5575876"><p>I think I may have been a little unclear in my example. I attribute improvement in lung function to both. That is why I said cardio and weight lifting. For the activities I am involved in I need the weights as well. It isn't just a matter of boosting my lung strength by reducing overall difficulty of doing things in my entire body. I do think cardio is the biggest factor in general for my asthma. But stregthening my muscles (and by that I don't mean simply making them bigger, but improving both explosive power and stamina) through weight routines makes it less strenuous to participate in sports and even to walk up flights of stairs. Which definitely helps the asthma. Quite simply, the easier it is to move my body against resistance the less of a problem it is for breathing. My endurance is definitely bound up in both strength training and cardio. I don't think this is true for all activities. But the sports I am involved in, I definitely see benefit from weights and other resistance training. </p><p></p><p>Again though. I think it is really how you want to cut things up. I have no problem with Con V. Str or with making them one thing. My point is if realism is the aim. Then some amount of cross over between stats would make more sense. (and for the record, I don't think realism is needed in the case of D&D's 6 stats). </p><p></p><p>Take boxing. How well you take a punch is both a result of health (Con), but also of the strength of your muscles. Weights are important in that sport because you are building up your armor. But then so is cardio.</p><p></p><p>The real point here is things aren't often as simple as the handy categories we use in games because we are abstracting things. I imagine there is a lot of cross-over between skills and between attributes. Again though, I am not promoting that as the ideal in game design.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5575876"] I think I may have been a little unclear in my example. I attribute improvement in lung function to both. That is why I said cardio and weight lifting. For the activities I am involved in I need the weights as well. It isn't just a matter of boosting my lung strength by reducing overall difficulty of doing things in my entire body. I do think cardio is the biggest factor in general for my asthma. But stregthening my muscles (and by that I don't mean simply making them bigger, but improving both explosive power and stamina) through weight routines makes it less strenuous to participate in sports and even to walk up flights of stairs. Which definitely helps the asthma. Quite simply, the easier it is to move my body against resistance the less of a problem it is for breathing. My endurance is definitely bound up in both strength training and cardio. I don't think this is true for all activities. But the sports I am involved in, I definitely see benefit from weights and other resistance training. Again though. I think it is really how you want to cut things up. I have no problem with Con V. Str or with making them one thing. My point is if realism is the aim. Then some amount of cross over between stats would make more sense. (and for the record, I don't think realism is needed in the case of D&D's 6 stats). Take boxing. How well you take a punch is both a result of health (Con), but also of the strength of your muscles. Weights are important in that sport because you are building up your armor. But then so is cardio. The real point here is things aren't often as simple as the handy categories we use in games because we are abstracting things. I imagine there is a lot of cross-over between skills and between attributes. Again though, I am not promoting that as the ideal in game design. [/QUOTE]
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