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How important is Con to the game?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5576050"><p>I think you can look at this from a number of angles, and I do think you raise valid points here. But I would tend to classify explosive power as a feature of str primarily. And having greater explosive power (as well as having greater strength in the muscle generally) definitely takes the edge off the lungs for me. If you are an asthmatic lifting things can also trigger symptoms. But having stronger muscles makes lifting much easier and therefore I don't tend to have as many symptoms when I do it. And I think the strength imrovement here is directly connected to the constitution improvement. When your muscles are weaker it is harder to move stuff. That makes the lungs work more.</p><p></p><p>But if you don't like that example. Think about the boxing one for instance. Normally Con goes into HP (at least in previous editions of D&D). But obviously strong muscles are also a factor in how much damage a boxer can take. Not just neck muscles, but abs, pecs, etc. And by the same token, a boxers con (his wind say) effects how much damage he can consistently dish out over the course of a match. </p><p></p><p>Personally I like con and str in D&D so I wouldn't change them. But I think it is a fair point on the part of the OP that there is overlap and they could function as a single score.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5576050"] I think you can look at this from a number of angles, and I do think you raise valid points here. But I would tend to classify explosive power as a feature of str primarily. And having greater explosive power (as well as having greater strength in the muscle generally) definitely takes the edge off the lungs for me. If you are an asthmatic lifting things can also trigger symptoms. But having stronger muscles makes lifting much easier and therefore I don't tend to have as many symptoms when I do it. And I think the strength imrovement here is directly connected to the constitution improvement. When your muscles are weaker it is harder to move stuff. That makes the lungs work more. But if you don't like that example. Think about the boxing one for instance. Normally Con goes into HP (at least in previous editions of D&D). But obviously strong muscles are also a factor in how much damage a boxer can take. Not just neck muscles, but abs, pecs, etc. And by the same token, a boxers con (his wind say) effects how much damage he can consistently dish out over the course of a match. Personally I like con and str in D&D so I wouldn't change them. But I think it is a fair point on the part of the OP that there is overlap and they could function as a single score. [/QUOTE]
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