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How important is Con to the game?
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<blockquote data-quote="Dausuul" data-source="post: 5576261" data-attributes="member: 58197"><p>I think it really depends on what you intend to do with the stat in question.</p><p></p><p>In AD&D, your stats determined a lot of basic stuff about your character. Constitution was as important as the rest, and a lot more than some *cough*Charisma*cough*; there were a pile of things that would force you to roll system shock, to say nothing of the fact that Con was resurrection fuel. The extra hit points if you had a 15 or better were icing.</p><p></p><p>In 3E, Constitution was in its heyday as a stat. Never had a good Con been more important. With the threshold for bonus hit points reduced to a mere 12, Con became every wizard's best friend--a middling-good Con score and a cheap Con booster could literally double a wizard's hit points. Other classes weren't quite so dependent, but those extra hit points were still real nice to have, and the Fort save was nothing to cry about either. Elves, who had ruled the roost in AD&D, were suddenly demoted to a second-string race thanks to the Con penalty.</p><p></p><p>4E is the one edition where I think you have a valid point. For the most part, the only reason to have a good stat in 4E is for powers and class features. Constitution suffers compared to the other stats because so few classes use it as their primary attack stat; offhand, the only examples I can think of are a couple of warlock pacts, and those look like they were thrown in as an afterthought when somebody said, "Hey, we should really have classes that use all the ability scores. Strength has warlords and fighters. Dexterity has rogues and rangers. Intelligence has wizards, Wisdom has clerics, Charisma has warlocks. Wait, that's only five, what about Constitution? Um... I guess Con can have half of the warlock, it's a sucky class anyway."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5576261, member: 58197"] I think it really depends on what you intend to do with the stat in question. In AD&D, your stats determined a lot of basic stuff about your character. Constitution was as important as the rest, and a lot more than some *cough*Charisma*cough*; there were a pile of things that would force you to roll system shock, to say nothing of the fact that Con was resurrection fuel. The extra hit points if you had a 15 or better were icing. In 3E, Constitution was in its heyday as a stat. Never had a good Con been more important. With the threshold for bonus hit points reduced to a mere 12, Con became every wizard's best friend--a middling-good Con score and a cheap Con booster could literally double a wizard's hit points. Other classes weren't quite so dependent, but those extra hit points were still real nice to have, and the Fort save was nothing to cry about either. Elves, who had ruled the roost in AD&D, were suddenly demoted to a second-string race thanks to the Con penalty. 4E is the one edition where I think you have a valid point. For the most part, the only reason to have a good stat in 4E is for powers and class features. Constitution suffers compared to the other stats because so few classes use it as their primary attack stat; offhand, the only examples I can think of are a couple of warlock pacts, and those look like they were thrown in as an afterthought when somebody said, "Hey, we should really have classes that use all the ability scores. Strength has warlords and fighters. Dexterity has rogues and rangers. Intelligence has wizards, Wisdom has clerics, Charisma has warlocks. Wait, that's only five, what about Constitution? Um... I guess Con can have half of the warlock, it's a sucky class anyway." [/QUOTE]
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