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How important is game balance to you?
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<blockquote data-quote="CapnZapp" data-source="post: 7014824" data-attributes="member: 12731"><p>Yes, that Greatspoon Mastery feat allows you to do different stuff than Expert Laserforks. </p><p></p><p>Even so, there needs to be a discussion:</p><p></p><p>Without feats, Greatspoon does 20% more damage than Laserforks. With feats, how much more damage differential is reasonable?</p><p></p><p>Even if the diff stays at 20% or even contracts, the feat could still be attractive (say both feats double the damage; the diff then stays at 20%).</p><p></p><p>Even a greater diff could be reasonable, assuming Laserforks does something else that the damage-focused Greatfork Mastery doesn't do. But since damage is unquestionably the #1 metric people are looking at, the wisest solution is probably to make a damage focused feat applicable to all or nearly all weaon choices (possibly a selection of many feats that ultimately all yield a comparable damage increase).</p><p></p><p>ONLY offering a Greatspoon Mastery that doubles the damage output, and ONLY offering a Expert Laserforks feat that, I don't know, converts all damage to fire damage, or lets you carve up steaks more easily for what I care, is probably a mistake. </p><p></p><p>Since it funnels every gamer that focuses on DPR into using greatspoons. </p><p></p><p>This creates an unwanted frustration "if I want to deal damage, my weapon of choice is limited. I find Laserforks a cool and interesting weapon style, but I can't ignore how I then lose out on double damage".</p><p></p><p>Plenty of gamers will only look twice at those options that offer best in class performance or close to it. These gamers will find that their freedom of choice is severely curtailed by the existence of a Greatspoon Mastery feat that doubles damage. </p><p></p><p>By removing that feature from the GSM feat, suddenly the number of acceptable choices grow dramatically. This is good for the game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7014824, member: 12731"] Yes, that Greatspoon Mastery feat allows you to do different stuff than Expert Laserforks. Even so, there needs to be a discussion: Without feats, Greatspoon does 20% more damage than Laserforks. With feats, how much more damage differential is reasonable? Even if the diff stays at 20% or even contracts, the feat could still be attractive (say both feats double the damage; the diff then stays at 20%). Even a greater diff could be reasonable, assuming Laserforks does something else that the damage-focused Greatfork Mastery doesn't do. But since damage is unquestionably the #1 metric people are looking at, the wisest solution is probably to make a damage focused feat applicable to all or nearly all weaon choices (possibly a selection of many feats that ultimately all yield a comparable damage increase). ONLY offering a Greatspoon Mastery that doubles the damage output, and ONLY offering a Expert Laserforks feat that, I don't know, converts all damage to fire damage, or lets you carve up steaks more easily for what I care, is probably a mistake. Since it funnels every gamer that focuses on DPR into using greatspoons. This creates an unwanted frustration "if I want to deal damage, my weapon of choice is limited. I find Laserforks a cool and interesting weapon style, but I can't ignore how I then lose out on double damage". Plenty of gamers will only look twice at those options that offer best in class performance or close to it. These gamers will find that their freedom of choice is severely curtailed by the existence of a Greatspoon Mastery feat that doubles damage. By removing that feature from the GSM feat, suddenly the number of acceptable choices grow dramatically. This is good for the game. [/QUOTE]
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