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*TTRPGs General
How important is game balance to you?
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<blockquote data-quote="Lanefan" data-source="post: 7014891" data-attributes="member: 29398"><p>There's too many kinds of balance to properly shoehorn into a single answer in the poll (though I voted anyway), so allow me to expand it a bit.</p><p></p><p>- micro-combat-balance - is everyone's damage-per-round the same? Not important at all. Some classes are damage-dealers, some aren't.</p><p>- micro-stage-time-balance - does each player and-or character get a chance to shine in every encounter? Not important. Some encounters suit some characters better than others.</p><p>- macro-combat-balance - can everyone somehow usefully help in most combats? Somewhat important, more so if you track individual xp.</p><p>- macro-stage-time-balance - does each player and-or character get vaguely-even stage time over the long run? Quite important.</p><p>- stat balance between characters - not important.</p><p>- level balance between characters - not important if imbalance is minor, becomes more important the greater the imbalance becomes</p><p>- wealth balance between characters - not important if imbalance is minor, becomes more important the greater the imbalance becomes</p><p>- ability balance between classes over the long haul - not important as long as the imbalances somewhat cancel each other out in a better-at-this, worse-at-that or better-now, worse-later sort of way</p><p>- benefit-vs.-drawback balance - extremely important. It's easy to give benefits to characters/classes/etc. but without some corresponding drawbacks everyone just becomes good at everything, and if you're good at everything then why do you need a party to adventure with?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7014891, member: 29398"] There's too many kinds of balance to properly shoehorn into a single answer in the poll (though I voted anyway), so allow me to expand it a bit. - micro-combat-balance - is everyone's damage-per-round the same? Not important at all. Some classes are damage-dealers, some aren't. - micro-stage-time-balance - does each player and-or character get a chance to shine in every encounter? Not important. Some encounters suit some characters better than others. - macro-combat-balance - can everyone somehow usefully help in most combats? Somewhat important, more so if you track individual xp. - macro-stage-time-balance - does each player and-or character get vaguely-even stage time over the long run? Quite important. - stat balance between characters - not important. - level balance between characters - not important if imbalance is minor, becomes more important the greater the imbalance becomes - wealth balance between characters - not important if imbalance is minor, becomes more important the greater the imbalance becomes - ability balance between classes over the long haul - not important as long as the imbalances somewhat cancel each other out in a better-at-this, worse-at-that or better-now, worse-later sort of way - benefit-vs.-drawback balance - extremely important. It's easy to give benefits to characters/classes/etc. but without some corresponding drawbacks everyone just becomes good at everything, and if you're good at everything then why do you need a party to adventure with? Lanefan [/QUOTE]
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