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How important is game balance to you?
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<blockquote data-quote="Tony Vargas" data-source="post: 7015373" data-attributes="member: 996"><p>In concept, yes. The former more than the latter, probably, in most cases, since the latter is necessarily reactive, while the former can be proactive and quite dramatic. But, the latter can play to certain character concepts and themes. Compassion, for instance. </p><p></p><p>Well, sure, it's not limited to healing, and it's better-balanced, overall. </p><p></p><p>OTOH, you could be. The Pacifist Cleric, for instance, was brought back by popular demand for folks who did want exactly that. Then there was the Lazy Warlord build that willfully didn't use it's actions to attack, even though the design team had very carefully made sure every leader could buff/heal and still attack every round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You missed the whole CoDzilla thing, I take it?</p><p></p><p>Part of the beauty of Roles was that they had different appeal and different kinds of 'glory' as a result of different (but balanced) contributions, and really gave players a wider range of style options. You see the glory of the Defender role, but a lot of folks don't, they see the Striker as having the limelight because of his big damage. Others find both Striker and Defender mere grunts, and consider the massive AE power and subtle strategic influence of the Controller far more meaningful and rewarding. Any, yes, some of us do like being the enabler and force-multiplier setting everyone else up. </p><p></p><p>My favorite Role was Leader, followed closely by Controller and the odd Defender build, and more distantly by Defenders in general, with Strikers well, striking me as positively boring - playable only if there's a really good character concept to RP and some useful non-combat pursuits.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7015373, member: 996"] In concept, yes. The former more than the latter, probably, in most cases, since the latter is necessarily reactive, while the former can be proactive and quite dramatic. But, the latter can play to certain character concepts and themes. Compassion, for instance. Well, sure, it's not limited to healing, and it's better-balanced, overall. OTOH, you could be. The Pacifist Cleric, for instance, was brought back by popular demand for folks who did want exactly that. Then there was the Lazy Warlord build that willfully didn't use it's actions to attack, even though the design team had very carefully made sure every leader could buff/heal and still attack every round. ;) You missed the whole CoDzilla thing, I take it? Part of the beauty of Roles was that they had different appeal and different kinds of 'glory' as a result of different (but balanced) contributions, and really gave players a wider range of style options. You see the glory of the Defender role, but a lot of folks don't, they see the Striker as having the limelight because of his big damage. Others find both Striker and Defender mere grunts, and consider the massive AE power and subtle strategic influence of the Controller far more meaningful and rewarding. Any, yes, some of us do like being the enabler and force-multiplier setting everyone else up. My favorite Role was Leader, followed closely by Controller and the odd Defender build, and more distantly by Defenders in general, with Strikers well, striking me as positively boring - playable only if there's a really good character concept to RP and some useful non-combat pursuits. [/QUOTE]
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