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How important is game balance to you?
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<blockquote data-quote="Ogre Mage" data-source="post: 7016667" data-attributes="member: 3404"><p>I really dislike RPGs where the classes/characters all seem the same but the more variation you add to PC abilities the greater the potential for power imbalance. I actually have found 5e to be somewhat of a "Goldilocks just right" of variation vs. balance. 3E had great variation and possibilities for character optimizers (which I enjoy to a certain degree) but the power gap between clerics, druids, wizards and everyone else became so gigantic that I found higher level games unsustainable. 4E was very balanced, but the classes felt so similar to me that I got bored.</p><p></p><p>The three pillars of D&D are combat, exploration and social. It's not realistic to expect all classes to be able to contribute exactly equally to each pillar, but I think each classes potential to contribute to the aggregate total of all three pillars should be in the same general ballpark. Imbalance can still occur because some DMs may, for instance, emphasize combat and downplay social or vice versa, but I don't think it is incumbent on the game rules to address the fact that some DM's emphasize one pillar over the others.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 7016667, member: 3404"] I really dislike RPGs where the classes/characters all seem the same but the more variation you add to PC abilities the greater the potential for power imbalance. I actually have found 5e to be somewhat of a "Goldilocks just right" of variation vs. balance. 3E had great variation and possibilities for character optimizers (which I enjoy to a certain degree) but the power gap between clerics, druids, wizards and everyone else became so gigantic that I found higher level games unsustainable. 4E was very balanced, but the classes felt so similar to me that I got bored. The three pillars of D&D are combat, exploration and social. It's not realistic to expect all classes to be able to contribute exactly equally to each pillar, but I think each classes potential to contribute to the aggregate total of all three pillars should be in the same general ballpark. Imbalance can still occur because some DMs may, for instance, emphasize combat and downplay social or vice versa, but I don't think it is incumbent on the game rules to address the fact that some DM's emphasize one pillar over the others. [/QUOTE]
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