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How important is game balance to you?
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<blockquote data-quote="Jhaelen" data-source="post: 7017247" data-attributes="member: 46713"><p>To the contrary, it's exactly what I thought of when I wrote my post about the 'leader' role in 3e (really a big misnomer for this edition...).</p><p>The way I recall it was that all theorycrafters agreed that CoDzilla was the strongest kind of character you could build, but in practice there was almost no one who wanted to play one, because it wasn't _fun_.</p><p></p><p>We had one player in our (extended) group of ten players who seemed to enjoy the group healer role. The other cleric player only played his character out of necessity and did so grumblingly; he'd obviously have preferred a more aggressive role at the front (a position in which he found himself way too often than was good for him - or the group).</p><p></p><p>We had another player who liked playing a druid, but he was not at all optimized. What he enjoyed was the flexibility of shapeshifting into all kinds of different forms to deal with a variety of situations, rather than trying to find the ultimate combat shape. He was also the player who could look back at the longest list of deceased characters (at one point in the campaign he even kept the character's name and appended a number to it).</p><p></p><p>We also had a player who only ever played fighters (or maybe a paladin) because he felt all other characters were "too complicated". And to my big surprise when we switched to 4e, the very same player suddenly started playing wizard characters. I still consider this strong proof that 4e was a superior edition, because in at least one aspect it achieved perfect balance: all classes were now equally complex.</p><p></p><p>We had two players enjoying sneaky roles, one to be as far from the action as possible (i.e. ranger), and one to be in the middle of it without anyone noticing or being able to do anything against it (i.e. rogue/shadowdancer).</p><p></p><p>One player enjoyed social characters the most, one player was all about arcane casters, and the remaining two didn't seem to have any favorites, trying out almost every other class in the book over the course of the campaign.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7017247, member: 46713"] To the contrary, it's exactly what I thought of when I wrote my post about the 'leader' role in 3e (really a big misnomer for this edition...). The way I recall it was that all theorycrafters agreed that CoDzilla was the strongest kind of character you could build, but in practice there was almost no one who wanted to play one, because it wasn't _fun_. We had one player in our (extended) group of ten players who seemed to enjoy the group healer role. The other cleric player only played his character out of necessity and did so grumblingly; he'd obviously have preferred a more aggressive role at the front (a position in which he found himself way too often than was good for him - or the group). We had another player who liked playing a druid, but he was not at all optimized. What he enjoyed was the flexibility of shapeshifting into all kinds of different forms to deal with a variety of situations, rather than trying to find the ultimate combat shape. He was also the player who could look back at the longest list of deceased characters (at one point in the campaign he even kept the character's name and appended a number to it). We also had a player who only ever played fighters (or maybe a paladin) because he felt all other characters were "too complicated". And to my big surprise when we switched to 4e, the very same player suddenly started playing wizard characters. I still consider this strong proof that 4e was a superior edition, because in at least one aspect it achieved perfect balance: all classes were now equally complex. We had two players enjoying sneaky roles, one to be as far from the action as possible (i.e. ranger), and one to be in the middle of it without anyone noticing or being able to do anything against it (i.e. rogue/shadowdancer). One player enjoyed social characters the most, one player was all about arcane casters, and the remaining two didn't seem to have any favorites, trying out almost every other class in the book over the course of the campaign. [/QUOTE]
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