Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How important is game balance to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7021820" data-attributes="member: 4937"><p>I would guess the idea is that the pillars of gameplay can be sliced, so that regardless of which pillar you are playing, and which class you are playing, you can expect your class to be able to contribute to that pillar in a (somewhat) unique way. So your character has single target high damage ranged combat, keen perception, and detect untruths and a different character has area effect attacks, know lore, and chutpah, and another character has powerful melee attacks, break stuff, and intimidation. Depending on the 'tactical situation' in each pillar, each character's silo could shine.</p><p></p><p></p><p></p><p>That's a bit of a myth. When Thieves hit 11th level, M-U's hit 10th. In typical games, you never had a separation of more than 1 HD with M-U's, and no more than about 2HD with Paladins and Barbarians. It gets slightly better after that, and you might get separation of up to 3HD later on, but in 1e after name level the benefits of increasing level were very small for non-casters (and thieves especially). Because everything improved so slowly for thieves, and because they had no irreplaceable utility, there was never any real balance between thieves and other classes after about 2nd level. That point where you were 2nd level and everyone else was for maybe one session 1st level was the best it ever got. The longer the game went, the worse the class became.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7021820, member: 4937"] I would guess the idea is that the pillars of gameplay can be sliced, so that regardless of which pillar you are playing, and which class you are playing, you can expect your class to be able to contribute to that pillar in a (somewhat) unique way. So your character has single target high damage ranged combat, keen perception, and detect untruths and a different character has area effect attacks, know lore, and chutpah, and another character has powerful melee attacks, break stuff, and intimidation. Depending on the 'tactical situation' in each pillar, each character's silo could shine. That's a bit of a myth. When Thieves hit 11th level, M-U's hit 10th. In typical games, you never had a separation of more than 1 HD with M-U's, and no more than about 2HD with Paladins and Barbarians. It gets slightly better after that, and you might get separation of up to 3HD later on, but in 1e after name level the benefits of increasing level were very small for non-casters (and thieves especially). Because everything improved so slowly for thieves, and because they had no irreplaceable utility, there was never any real balance between thieves and other classes after about 2nd level. That point where you were 2nd level and everyone else was for maybe one session 1st level was the best it ever got. The longer the game went, the worse the class became. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How important is game balance to you?
Top