Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important is it that a dungeon makes sense?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6214378" data-attributes="member: 1465"><p>It depends on my mood and the type of campaign, but generally it's not very important.</p><p></p><p>In the average game of D&D, I expect a level of sense that is enough to hold the adventure together. For example, if a location has a small entrance only and inside there's a huge dragon and no other exits, this can be irritating, because there is a very good chance that the players would think the dungeon or cave continues forward, to somewhere from where the dragon came in. This is an example of gross nonsense. You can still have a magical explanation for this, but it's another matter.</p><p></p><p>But even a gross nonsense can be of marginal importance in a certain type of very old-school game of D&D, where it hardly matters at all that things make sense, and the level of simulationism is near zero, and the PCs might literally move from one room to another to find the next monster, without worrying how they stay there without interacting the monsters next room. That doesn't make those games unenjoyable, but they do require to just focus on the single challenges and not on the sense.</p><p></p><p>I honestly don't care for accurate dungeon ecology or layout. If they are accurate then great, but usually I'm hardly paying any attention on whether the place is properly plummed... General sense is enough for me, but the level of details required depend on the players, because whether the orcs have a toilet or not becomes relevant only if the players are of the type that are going to make something out of this kind of information to improve their tactics or advance the story.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6214378, member: 1465"] It depends on my mood and the type of campaign, but generally it's not very important. In the average game of D&D, I expect a level of sense that is enough to hold the adventure together. For example, if a location has a small entrance only and inside there's a huge dragon and no other exits, this can be irritating, because there is a very good chance that the players would think the dungeon or cave continues forward, to somewhere from where the dragon came in. This is an example of gross nonsense. You can still have a magical explanation for this, but it's another matter. But even a gross nonsense can be of marginal importance in a certain type of very old-school game of D&D, where it hardly matters at all that things make sense, and the level of simulationism is near zero, and the PCs might literally move from one room to another to find the next monster, without worrying how they stay there without interacting the monsters next room. That doesn't make those games unenjoyable, but they do require to just focus on the single challenges and not on the sense. I honestly don't care for accurate dungeon ecology or layout. If they are accurate then great, but usually I'm hardly paying any attention on whether the place is properly plummed... General sense is enough for me, but the level of details required depend on the players, because whether the orcs have a toilet or not becomes relevant only if the players are of the type that are going to make something out of this kind of information to improve their tactics or advance the story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important is it that a dungeon makes sense?
Top