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How important is it that a dungeon makes sense?
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<blockquote data-quote="Mercurius" data-source="post: 6214400" data-attributes="member: 59082"><p>It probably matters more to most DMs than it does to most players. Some players might make a comment, but they generally don't care, at least in my experience.</p><p></p><p>In that sense, as a DM who takes campaign and adventure design seriously - and enjoys it as a creative process in and of itself (that is, not only for how fun it will play, but aesthetically) - I want there to be some rationale, some kind of internal consistency.</p><p></p><p>I don't mind your typical old school dungeon with a wide variety of creatures in adjoining rooms. But I need to come up with a reason that makes sense to me as to why that is; this not only serves to give me a sense of artistic integrity, but an explanation for the players if they should so ask or question. Think of the simple genius of Undermountain - it was the creation of a mad--and very powerful--wizard. That's all you need, really. Now of course you can only use that once, or you can stretch it a bit, as I do, and say that there was a lost civilization ruled by powerful mages that left behind many such dungeons, and are also the reason for the existence of many of the monsters in existence - the mages opened gates to other realms, created hybrid species, etc.</p><p></p><p>The more depth a DM puts into the story <em>behind </em>the action, the more the action can come alive. This is why <em>Lord of the Rings </em>was so powerful - the thousands of hours that Tolkien put into world building made Middle-earth an alive, a <em>real, </em>place. The best campaign settings are like this - they provide fertile soil, a context, for the adventures - and the dungeons. Without that, well, you can still have fun, but the campaign won't have the same feeling of depth and richness that it would otherwise have.</p><p> </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22424" target="_blank">delericho</a></u></strong></em> , just a point of clarification: Orcs don't use latrines. They go wherever they are when they feel the urge. I just thought you might want to know that.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6214400, member: 59082"] It probably matters more to most DMs than it does to most players. Some players might make a comment, but they generally don't care, at least in my experience. In that sense, as a DM who takes campaign and adventure design seriously - and enjoys it as a creative process in and of itself (that is, not only for how fun it will play, but aesthetically) - I want there to be some rationale, some kind of internal consistency. I don't mind your typical old school dungeon with a wide variety of creatures in adjoining rooms. But I need to come up with a reason that makes sense to me as to why that is; this not only serves to give me a sense of artistic integrity, but an explanation for the players if they should so ask or question. Think of the simple genius of Undermountain - it was the creation of a mad--and very powerful--wizard. That's all you need, really. Now of course you can only use that once, or you can stretch it a bit, as I do, and say that there was a lost civilization ruled by powerful mages that left behind many such dungeons, and are also the reason for the existence of many of the monsters in existence - the mages opened gates to other realms, created hybrid species, etc. The more depth a DM puts into the story [I]behind [/I]the action, the more the action can come alive. This is why [I]Lord of the Rings [/I]was so powerful - the thousands of hours that Tolkien put into world building made Middle-earth an alive, a [I]real, [/I]place. The best campaign settings are like this - they provide fertile soil, a context, for the adventures - and the dungeons. Without that, well, you can still have fun, but the campaign won't have the same feeling of depth and richness that it would otherwise have. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22424"]delericho[/URL][/U][/B][/I] , just a point of clarification: Orcs don't use latrines. They go wherever they are when they feel the urge. I just thought you might want to know that. [/QUOTE]
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How important is it that a dungeon makes sense?
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