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How important is it that a dungeon makes sense?
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<blockquote data-quote="Celebrim" data-source="post: 6214610" data-attributes="member: 4937"><p>Very important.</p><p></p><p>It means:</p><p></p><p>1) There is a logical reason that the dungeon was built in the first place. I hate dungeons that seem to have been built solely to be explored by future treasure seekers.</p><p>2) The designers of the original dungeon made it to suit reasonable purposes and the layout is reasonable and efficient and the cost of construction reasonable for the intended purpose.</p><p>3) There is a logical reason that the dungeon hasn't been looted of treasure. Nothing bothers me more in a dungeon than it being famous, rumored to contain fabulous treasure (which is often just lying around on the floor), has been around for centuries, and has encounters that could easily be handled by characters well below the level of those wandering around in the setting.</p><p>4) If the dungeon could be visited, it shows signs of having been visited.</p><p>5) Any present inhabitants either have no biological needs or have a meaningful place in the ecosystem and a good reason to consider the dungeon a good place to live. Bonus points if the inhabitants modify the original dungeon to suit their needs.</p><p></p><p></p><p></p><p>Yes, though I would still hold the dungeon to the terms of its setting. A dream dungeon would need to fit into the psychology of the dreamer in some fashion. A dungeon in a chaotic outer planar setting would need to uphold actual chaotic ideas and not merely be highly organized but zany traps.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6214610, member: 4937"] Very important. It means: 1) There is a logical reason that the dungeon was built in the first place. I hate dungeons that seem to have been built solely to be explored by future treasure seekers. 2) The designers of the original dungeon made it to suit reasonable purposes and the layout is reasonable and efficient and the cost of construction reasonable for the intended purpose. 3) There is a logical reason that the dungeon hasn't been looted of treasure. Nothing bothers me more in a dungeon than it being famous, rumored to contain fabulous treasure (which is often just lying around on the floor), has been around for centuries, and has encounters that could easily be handled by characters well below the level of those wandering around in the setting. 4) If the dungeon could be visited, it shows signs of having been visited. 5) Any present inhabitants either have no biological needs or have a meaningful place in the ecosystem and a good reason to consider the dungeon a good place to live. Bonus points if the inhabitants modify the original dungeon to suit their needs. Yes, though I would still hold the dungeon to the terms of its setting. A dream dungeon would need to fit into the psychology of the dreamer in some fashion. A dungeon in a chaotic outer planar setting would need to uphold actual chaotic ideas and not merely be highly organized but zany traps. [/QUOTE]
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How important is it that a dungeon makes sense?
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