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General Tabletop Discussion
*Pathfinder & Starfinder
How important is it that a dungeon makes sense?
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<blockquote data-quote="JamesonCourage" data-source="post: 6214863" data-attributes="member: 6668292"><p>Extremely.</p><p></p><p>That the dungeon layout, location, current state, etc. all make sense within the context of the setting. That way when I make assumptions about what's there, what the place might have in it, what type of things we might find, etc., I'm not essentially guessing or mislead. I'm open to surprises, and even things "not making sense" to me (as long as the DM knows why it's there), but I need it to make sense or I'll get (at the very least momentarily) pulled out of any sense of immersion I'm experiencing.</p><p></p><p>Absolutely, and that sounds like it could be a lot of fun. Nonsensical "makes sense" within the context of dreams (especially non-human dreams), supernatural areas, alien locations, etc. I'm totally down for just guessing about what could be there; it might even increase my immersion.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6214863, member: 6668292"] Extremely. That the dungeon layout, location, current state, etc. all make sense within the context of the setting. That way when I make assumptions about what's there, what the place might have in it, what type of things we might find, etc., I'm not essentially guessing or mislead. I'm open to surprises, and even things "not making sense" to me (as long as the DM knows why it's there), but I need it to make sense or I'll get (at the very least momentarily) pulled out of any sense of immersion I'm experiencing. Absolutely, and that sounds like it could be a lot of fun. Nonsensical "makes sense" within the context of dreams (especially non-human dreams), supernatural areas, alien locations, etc. I'm totally down for just guessing about what could be there; it might even increase my immersion. [/QUOTE]
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How important is it that a dungeon makes sense?
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