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How important is it that a dungeon makes sense?
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<blockquote data-quote="Jan van Leyden" data-source="post: 6215145" data-attributes="member: 20307"><p>First of all: please watch the smiley in my messages; they're there for a reason.</p><p></p><p></p><p></p><p>I understood the term "dungeon" in this thread to mean the typical underground environment as used in D&D adventures: extended underground complexes, inhabited by an admixture of different creatures, and being their own type of societal system.</p><p></p><p>Out of curiosity, what real-world underground dungeons do you refer to? On that scale, I can only think of the underground cities of Cappadocia, maby the catacombs of Rome.</p><p></p><p>Considering the other list of idiosynchrasies, they really refer to the classical, one level on a sheet of graph paper dungeons of old. As an example, let me quote from memory some "features of the underground lair of the naga in N1: Against the Cult of the Reptile God:</p><p></p><p>The dungeon is situated in a swamp. The building troglodytes erected a low wall around the entrance hole, so the water wouldn't flood their dungeon.</p><p></p><p>On the first level we find an underground lake, while the second level sits directly beneath the first one. The lake apparently poeses no problem for the second level.</p><p></p><p>There's a secret door between a jail-complex and the throne room of the naga.</p><p></p><p>While the trogs as predominant inhabitants might be ok with lacking ventialtion, swamp gas and the rot which would occur, we also have the naga and some humans living under these condition.</p><p></p><p>All in all, this makes no sense to me. But it's a fun dungeon, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And that's the gist of it: a dungeon doesn't have to be logical or scientifically correct.</p><p></p><p>My answer to the question posed in the title of the threat is just "Hell, no!"</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6215145, member: 20307"] First of all: please watch the smiley in my messages; they're there for a reason. I understood the term "dungeon" in this thread to mean the typical underground environment as used in D&D adventures: extended underground complexes, inhabited by an admixture of different creatures, and being their own type of societal system. Out of curiosity, what real-world underground dungeons do you refer to? On that scale, I can only think of the underground cities of Cappadocia, maby the catacombs of Rome. Considering the other list of idiosynchrasies, they really refer to the classical, one level on a sheet of graph paper dungeons of old. As an example, let me quote from memory some "features of the underground lair of the naga in N1: Against the Cult of the Reptile God: The dungeon is situated in a swamp. The building troglodytes erected a low wall around the entrance hole, so the water wouldn't flood their dungeon. On the first level we find an underground lake, while the second level sits directly beneath the first one. The lake apparently poeses no problem for the second level. There's a secret door between a jail-complex and the throne room of the naga. While the trogs as predominant inhabitants might be ok with lacking ventialtion, swamp gas and the rot which would occur, we also have the naga and some humans living under these condition. All in all, this makes no sense to me. But it's a fun dungeon, anyway. :) And that's the gist of it: a dungeon doesn't have to be logical or scientifically correct. My answer to the question posed in the title of the threat is just "Hell, no!" [/QUOTE]
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