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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="Ahnehnois" data-source="post: 6102719" data-attributes="member: 17106"><p>Yeah. I've had a few of those over the years, both before and after I started using the UA spontaneous divine casting rules (and thus taking cure spells from automatic to a matter of choice).</p><p></p><p>Flavor-wise, the match of divine magic and healing is very strange for deities that don't explicitly have it in their portfolio. A cleric of the god of trickery or necromancy or even the sun doesn't inherently have anything to do with healing. Moreover, the default cleric is built as a secondary warrior; IME most clerics prefer to use in-combat actions for things other than healing. Out-of-combat healing can be handled many ways and is already cleric-optional.</p><p></p><p>The association of divine magic and healing has always been odd; in the real world, healing has been more strongly with the sciences. It's a D&D-ism, and one that I wouldn't mind fading into the background. If I play a cleric, I want to do things that make sense for my religion, not be the default healer.</p><p></p><p>***</p><p></p><p>As to my own game, it's not uncommon to have evil clerics that never cast cure (or inflict) spells. The last cleric I played was a gnome cleric of trickery who rarely if ever healed anyone and focused on disguise and stealth. The two most memorable clerics my players ever had were one focused on destruction who occasionally cast healing spells after a fight and another who built his character around the healing domain and healed and hurt undead.</p><p></p><p>So, it varies, but I don't consider healing an essential part of playing a cleric.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6102719, member: 17106"] Yeah. I've had a few of those over the years, both before and after I started using the UA spontaneous divine casting rules (and thus taking cure spells from automatic to a matter of choice). Flavor-wise, the match of divine magic and healing is very strange for deities that don't explicitly have it in their portfolio. A cleric of the god of trickery or necromancy or even the sun doesn't inherently have anything to do with healing. Moreover, the default cleric is built as a secondary warrior; IME most clerics prefer to use in-combat actions for things other than healing. Out-of-combat healing can be handled many ways and is already cleric-optional. The association of divine magic and healing has always been odd; in the real world, healing has been more strongly with the sciences. It's a D&D-ism, and one that I wouldn't mind fading into the background. If I play a cleric, I want to do things that make sense for my religion, not be the default healer. *** As to my own game, it's not uncommon to have evil clerics that never cast cure (or inflict) spells. The last cleric I played was a gnome cleric of trickery who rarely if ever healed anyone and focused on disguise and stealth. The two most memorable clerics my players ever had were one focused on destruction who occasionally cast healing spells after a fight and another who built his character around the healing domain and healed and hurt undead. So, it varies, but I don't consider healing an essential part of playing a cleric. [/QUOTE]
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How Important is it that Warlords be Healers?
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