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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="lutecius" data-source="post: 6102882" data-attributes="member: 60332"><p>easy one. temporary hps are that extra endurance, adrenaline rush, morale boost or whatever the 4e warlord is supposed to hand out except you know it beforehand so you don't describe a blow as damaging until you lose actual hps (ie meat). so you don't have to wait for the next healing surge to figure out what happened in a fight. It also means shouting at already injured characters may help them keep fighting but the wounds are still there in the end.</p><p></p><p>of course it's not perfect and I'm still not sold on the warlord as a d&d class concept but temp hps at least make it a bit more believable.</p><p></p><p>this too. </p><p></p><p>it reminds me of many games that heavily relied on potions because no one wanted to be the cleric, or that player couldn't make it. the potion binge was a bit goofy but imo preferable to forcing a role on a character.</p></blockquote><p></p>
[QUOTE="lutecius, post: 6102882, member: 60332"] easy one. temporary hps are that extra endurance, adrenaline rush, morale boost or whatever the 4e warlord is supposed to hand out except you know it beforehand so you don't describe a blow as damaging until you lose actual hps (ie meat). so you don't have to wait for the next healing surge to figure out what happened in a fight. It also means shouting at already injured characters may help them keep fighting but the wounds are still there in the end. of course it's not perfect and I'm still not sold on the warlord as a d&d class concept but temp hps at least make it a bit more believable. this too. it reminds me of many games that heavily relied on potions because no one wanted to be the cleric, or that player couldn't make it. the potion binge was a bit goofy but imo preferable to forcing a role on a character. [/QUOTE]
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How Important is it that Warlords be Healers?
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