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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="Jester David" data-source="post: 6103040" data-attributes="member: 37579"><p>But is that healing? Kyle's wound's don't go away and he's still moments from death. The story and flavour is saying one thing but the mechanics are saying another. It's forcing the flavour to fit pre-determined mechanics than trying to design new mechanics that actually fit the story. In this case, a better mechanic might be allowing a PC to ignore penalties or keep fighting despite being at or below 0hp. </p><p></p><p>Inspiration-based healing might be part of the problem. The warlord is trying to do two mutually incompatible things.</p><p>You have the battlefield leader archetype, which is based around tactics and strategy and Intelligence. This is reflected in most of the powers and abilities unique to the warlord. Then there's the healing, which is associated with the inspirational builds and flavour, the coaching of the warlord. Which is more tied to Charisma. </p><p>This gets further muddied because inspiring allies is the purview of the bard. Inspiration is it's unique thing and the more inspiring and rallying the warlord does the less room there is for the bard. </p><p></p><p>So there's an odd catch-22 there. </p><p>The more you try and squish inspirational powers into the warlord the less unique the warlord is and the more it overlaps with the bard.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6103040, member: 37579"] But is that healing? Kyle's wound's don't go away and he's still moments from death. The story and flavour is saying one thing but the mechanics are saying another. It's forcing the flavour to fit pre-determined mechanics than trying to design new mechanics that actually fit the story. In this case, a better mechanic might be allowing a PC to ignore penalties or keep fighting despite being at or below 0hp. Inspiration-based healing might be part of the problem. The warlord is trying to do two mutually incompatible things. You have the battlefield leader archetype, which is based around tactics and strategy and Intelligence. This is reflected in most of the powers and abilities unique to the warlord. Then there's the healing, which is associated with the inspirational builds and flavour, the coaching of the warlord. Which is more tied to Charisma. This gets further muddied because inspiring allies is the purview of the bard. Inspiration is it's unique thing and the more inspiring and rallying the warlord does the less room there is for the bard. So there's an odd catch-22 there. The more you try and squish inspirational powers into the warlord the less unique the warlord is and the more it overlaps with the bard. [/QUOTE]
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How Important is it that Warlords be Healers?
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