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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6103111" data-attributes="member: 82106"><p>Well, healing could just not exist, but that isn't going to reduce the party's NEED for a healer, it will just mean they won't get one. Obviously they'll have to make due. IMHO the most likely result is healing potions. Either that or some relaxation of the lethality of hit point loss, faster gaining, etc. Potions will definitely prevail though IMHO. Honestly, I like them less than clerics.</p><p></p><p></p><p>I don't understand your objection. If hit points are partly morale and inspiration, then how is this an issue. Wallace yells at his men, bucks them up, they regain morale, they can go fight again. Works for me... It seems you're only hung up on this because you're not internalizing the full import of what hit points represent.</p><p></p><p>NO! In fact this is utterly not true at all. Why would you think that class is an in-game construct? Do you think that people go around in the Forgotten Realms saying "Hey, I'm a 5th level fighter with the Toughness feat!" Of course not. In fact SPECIFICALLY in 4e there are no such thing as NPCs with classes and levels AT ALL. Class is a meta-game construct used to allow players to choose how they're PC will work in the game and regulate how and when it gains features. It has NOTHING to do with the world at all, except inasmuch as PCs are characters in that world that can do things and there are narrative explanations of that, which are likely to be shaped somewhat by the options the players have. CERTAINLY in 4e (and potentially in any other edition of D&D) there simply are no classed NPCs at all and any sort of character is POSSIBLE by the rules. The GM decides which ones exist and what the narrative for them is. </p><p></p><p>So "William Wallace" could be an NPC in a game. He could have powers of inspiration that are modeled as gaining hit points. He probably will if he's portraying a great battle leader, but so what? He need not have any specific feature of the warlord class unless it makes sense to put that feature on that NPC to represent something you want to exist in the world. It is that simple.</p><p></p><p></p><p></p><p>Well, presumably PCs are pretty special and unusual. In 4e for instance NPCs rarely, if ever, have anything like all the capabilities that a PC has. If there WERE an NPC warlord in 4e its likely to be a leader stat block standard/elite monster with probably a power like Commander's Strike, a single use heal, and some sort of encounter power, probably similar or identical to some warlord encounter or daily. Even elites rarely have more than 4 powers total, and one is likely to be a vanilla melee attack.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6103111, member: 82106"] Well, healing could just not exist, but that isn't going to reduce the party's NEED for a healer, it will just mean they won't get one. Obviously they'll have to make due. IMHO the most likely result is healing potions. Either that or some relaxation of the lethality of hit point loss, faster gaining, etc. Potions will definitely prevail though IMHO. Honestly, I like them less than clerics. I don't understand your objection. If hit points are partly morale and inspiration, then how is this an issue. Wallace yells at his men, bucks them up, they regain morale, they can go fight again. Works for me... It seems you're only hung up on this because you're not internalizing the full import of what hit points represent. NO! In fact this is utterly not true at all. Why would you think that class is an in-game construct? Do you think that people go around in the Forgotten Realms saying "Hey, I'm a 5th level fighter with the Toughness feat!" Of course not. In fact SPECIFICALLY in 4e there are no such thing as NPCs with classes and levels AT ALL. Class is a meta-game construct used to allow players to choose how they're PC will work in the game and regulate how and when it gains features. It has NOTHING to do with the world at all, except inasmuch as PCs are characters in that world that can do things and there are narrative explanations of that, which are likely to be shaped somewhat by the options the players have. CERTAINLY in 4e (and potentially in any other edition of D&D) there simply are no classed NPCs at all and any sort of character is POSSIBLE by the rules. The GM decides which ones exist and what the narrative for them is. So "William Wallace" could be an NPC in a game. He could have powers of inspiration that are modeled as gaining hit points. He probably will if he's portraying a great battle leader, but so what? He need not have any specific feature of the warlord class unless it makes sense to put that feature on that NPC to represent something you want to exist in the world. It is that simple. Well, presumably PCs are pretty special and unusual. In 4e for instance NPCs rarely, if ever, have anything like all the capabilities that a PC has. If there WERE an NPC warlord in 4e its likely to be a leader stat block standard/elite monster with probably a power like Commander's Strike, a single use heal, and some sort of encounter power, probably similar or identical to some warlord encounter or daily. Even elites rarely have more than 4 powers total, and one is likely to be a vanilla melee attack. [/QUOTE]
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How Important is it that Warlords be Healers?
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