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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="Jester David" data-source="post: 6103129" data-attributes="member: 37579"><p>Of course optional components. Modules. But classes shouldn't be optional.</p><p></p><p></p><p>Nope, just swap out the spellcasting for something like the sorcerer's in the previous package.</p><p>This is why the sorcerer looked so different in the last package: the big difference between a sorcerer and wizard is their spellcasting. If you can just swap out spellcasting of the wizard for spontaneous casting casting, what's the point of the sorcerer? We might only see the sorcerer as a variant of the wizard. </p><p></p><p></p><p>Alternate healing yes, but not classes. Classes are bigger. We don't need hundreds of extra classes for each potential optional rule. </p><p></p><p></p><p>The playstyles I want will require a few optional rules. That's plural as I'll do different things for different campaigns. </p><p></p><p>But it's always easier to be additive than subtractive. To add options to the rules than take away elements. As such, things need to be generic and middle-of-the road with options for specificity and niche opinions. </p><p>Martial healing and fatigue hitpoints are a good example. Because they're non-standard and not everyone wants them. There are already some variations on healing in the packages, which are great. I hope to see more and bigger variants. Such as martial healing with degrees from "everyone can inspire healing" to "only warlords".</p></blockquote><p></p>
[QUOTE="Jester David, post: 6103129, member: 37579"] Of course optional components. Modules. But classes shouldn't be optional. Nope, just swap out the spellcasting for something like the sorcerer's in the previous package. This is why the sorcerer looked so different in the last package: the big difference between a sorcerer and wizard is their spellcasting. If you can just swap out spellcasting of the wizard for spontaneous casting casting, what's the point of the sorcerer? We might only see the sorcerer as a variant of the wizard. Alternate healing yes, but not classes. Classes are bigger. We don't need hundreds of extra classes for each potential optional rule. The playstyles I want will require a few optional rules. That's plural as I'll do different things for different campaigns. But it's always easier to be additive than subtractive. To add options to the rules than take away elements. As such, things need to be generic and middle-of-the road with options for specificity and niche opinions. Martial healing and fatigue hitpoints are a good example. Because they're non-standard and not everyone wants them. There are already some variations on healing in the packages, which are great. I hope to see more and bigger variants. Such as martial healing with degrees from "everyone can inspire healing" to "only warlords". [/QUOTE]
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How Important is it that Warlords be Healers?
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