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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="GX.Sigma" data-source="post: 6103233" data-attributes="member: 6690511"><p>The idea that including a class doesn't just mean "players can choose this class," but "this world is a world where this class exists." </p><p></p><p>e.g., in the world of Greyhawk, there is a class of priests called the Druids. It's not just a character option--it's an entire class of people in the setting. If you're a druid, and you meet an NPC druid, you're both members of the same class. Anything he can do, you can do, and vice-versa.</p><p></p><p>Of course, you can get around this in any number of ways. The idea of rarities was thrown around a while ago: The Warlock is a rare class, meaning they're exceptional and unique. If you're running a game that's set in a non-standard setting, you might decide that Druids are a rare class; a PC can choose to play a Druid, but he'll be exceptional and unique.</p><p></p><p>My problem with Warlords is essentially that I don't want them to be a "common" class that NPCs can be expected to have. I'm not really stressed about it, because even if the game includes a Warlord class that I hate, I can redefine it to be a "rare" class in my world.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6103233, member: 6690511"] The idea that including a class doesn't just mean "players can choose this class," but "this world is a world where this class exists." e.g., in the world of Greyhawk, there is a class of priests called the Druids. It's not just a character option--it's an entire class of people in the setting. If you're a druid, and you meet an NPC druid, you're both members of the same class. Anything he can do, you can do, and vice-versa. Of course, you can get around this in any number of ways. The idea of rarities was thrown around a while ago: The Warlock is a rare class, meaning they're exceptional and unique. If you're running a game that's set in a non-standard setting, you might decide that Druids are a rare class; a PC can choose to play a Druid, but he'll be exceptional and unique. My problem with Warlords is essentially that I don't want them to be a "common" class that NPCs can be expected to have. I'm not really stressed about it, because even if the game includes a Warlord class that I hate, I can redefine it to be a "rare" class in my world. [/QUOTE]
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How Important is it that Warlords be Healers?
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