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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6103234" data-attributes="member: 82106"><p>Yeah, I'm with Pour, I have NO IDEA what you mean by this. I don't know what 'both styles' you refer to. In 4e, IF YOU WISH, you may of course make NPCs using PC classes, nothing can stop you from doing this. There is even a simplified method of doing it in the back of the DMG (in chapter 10 I believe, right after the monster design rules).</p><p></p><p>If you mean something about someone thought about the world-consequences of clerics with cure spells and such running around in the world, raise dead spells, etc or wizards with Charm Person as a simple level 1 spell, NO actually it is QUITE clear that nobody thought about the implications. </p><p></p><p>In fact D&D was invented as a game of dungeon exploration. No greater 'world' than "the town" where you could buy supplies ALA Diablo (the original game with the hard-coded town) was envisaged by those rules, and the game up to 4e didn't really change those assumptions much at all. No thought was ever given to how the world was supposed to work. The few parts of it the PCs were ever expected to interact with were just given as hard and fast rules, prices, hirelings, followers, castles, etc were all simply hard-coded in the DMG "this is how it works" with numbers of gold pieces and etc and NO explanation of how that could possibly be logical when you considered the implications of even level 1-3 spells.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6103234, member: 82106"] Yeah, I'm with Pour, I have NO IDEA what you mean by this. I don't know what 'both styles' you refer to. In 4e, IF YOU WISH, you may of course make NPCs using PC classes, nothing can stop you from doing this. There is even a simplified method of doing it in the back of the DMG (in chapter 10 I believe, right after the monster design rules). If you mean something about someone thought about the world-consequences of clerics with cure spells and such running around in the world, raise dead spells, etc or wizards with Charm Person as a simple level 1 spell, NO actually it is QUITE clear that nobody thought about the implications. In fact D&D was invented as a game of dungeon exploration. No greater 'world' than "the town" where you could buy supplies ALA Diablo (the original game with the hard-coded town) was envisaged by those rules, and the game up to 4e didn't really change those assumptions much at all. No thought was ever given to how the world was supposed to work. The few parts of it the PCs were ever expected to interact with were just given as hard and fast rules, prices, hirelings, followers, castles, etc were all simply hard-coded in the DMG "this is how it works" with numbers of gold pieces and etc and NO explanation of how that could possibly be logical when you considered the implications of even level 1-3 spells. [/QUOTE]
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How Important is it that Warlords be Healers?
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