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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="karolusb" data-source="post: 6103660" data-attributes="member: 83359"><p>"A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This IS the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. <strong>It </strong><strong><span style="font-size: 10px">is ridiculous to assume that even a fantastic </span>fighter<span style="font-size: 10px"> can take that much </span></strong><strong>punishment</strong>. The some holds true to a lesser extent for clerics, thieves, and the other classes. <strong>Thus, the majority of hit points are symbolic of combat </strong><strong>skill, luck (bestowed by supernatural powers), and magical forces." </strong>(AD&D Players Handbook 1st edition p.34) Emphasis mine, capitalization and incorrect assessment of how many hit points from con a 10th level fighter gets, not ;-). </p><p></p><p>In this entry skill is not placed below magical or supernatural forces. If I can improve your combat skill I can improve your hit points. Most wounds are in fact not "wounds" (5 hp kills a man remember) so most healing is not the physical knitting of wounds. The part of me that loves super complicated rules might like a mechanical difference between wounds and "luck et al.", palladium has it, one of the WOTC editions of star wars had it etc., where normal hits go vs luck and criticals go vs wounds and the like, I don't think in practice it is worth the added complexity. </p><p></p><p>Now I choose warlord heals or I am unhappy. That isn't explicitly true. I don't care if a class is called the warlord, or if a class called the warlord heals. But I would be unhappy with healing = cleric. And I strongly agree with the folks who say most clerics shouldn't heal (determined by faith). If calling the non-magical healer combat medic makes you feel happier I wouldn't overly care, though I think warlord properly embodies the entire spectrum of non-magical healing plus things that logically go with non-magical healing (like buffs and coordinated attacks). <strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="karolusb, post: 6103660, member: 83359"] "A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This IS the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. [B]It [/B][B][SIZE=2]is ridiculous to assume that even a fantastic [/SIZE]fighter[SIZE=2] can take that much [/SIZE][/B][B]punishment[/B]. The some holds true to a lesser extent for clerics, thieves, and the other classes. [B]Thus, the majority of hit points are symbolic of combat [/B][B]skill, luck (bestowed by supernatural powers), and magical forces." [/B](AD&D Players Handbook 1st edition p.34) Emphasis mine, capitalization and incorrect assessment of how many hit points from con a 10th level fighter gets, not ;-). [B][/B] In this entry skill is not placed below magical or supernatural forces. If I can improve your combat skill I can improve your hit points. Most wounds are in fact not "wounds" (5 hp kills a man remember) so most healing is not the physical knitting of wounds. The part of me that loves super complicated rules might like a mechanical difference between wounds and "luck et al.", palladium has it, one of the WOTC editions of star wars had it etc., where normal hits go vs luck and criticals go vs wounds and the like, I don't think in practice it is worth the added complexity. Now I choose warlord heals or I am unhappy. That isn't explicitly true. I don't care if a class is called the warlord, or if a class called the warlord heals. But I would be unhappy with healing = cleric. And I strongly agree with the folks who say most clerics shouldn't heal (determined by faith). If calling the non-magical healer combat medic makes you feel happier I wouldn't overly care, though I think warlord properly embodies the entire spectrum of non-magical healing plus things that logically go with non-magical healing (like buffs and coordinated attacks). [B] [/B] [/QUOTE]
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How Important is it that Warlords be Healers?
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