Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6103676" data-attributes="member: 37579"><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'">Let me break it down. </span></p><p><span style="font-family: 'tahoma'">The thing is, roughly 1/4 of the respondents fall into the four major camps, of those two of them (almost half the respondents) are strongly against the other. So favouring one side means disappointing the other. </span></p><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'"></span><span style="font-family: 'tahoma'">Either option is unacceptable in my eyes. There must be some effort to satisfy both or the attempt to set-up 5e as a bridge building edition fails. </span></p><p><span style="font-family: 'tahoma'">This is just <u>one</u> of many divisive issues and is likely one of the more esoteric ones the majority of the fanbase does not care about. But picking fractions of the fanbase erodes your numbers and potential buyers. Once you start saying “it’s acceptable to upset these people because they’re the minority” it doesn’t end.</span></p><p></p><p><span style="font-family: 'tahoma'">Which means there must be one option as a baseline and the other as an optional module. </span></p><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'"></span><span style="font-family: 'tahoma'">So the question is not “which option is right?” but “which is easier to add?”. </span></p><p><span style="font-family: 'tahoma'">The current baseline is somewhere in the middle. Hitpoints are an abstraction that represent both health and non-health so DMs can choose which to emphasise during any given round/ encounter/ session/ campaign. Currently it can be flavoured as either which satisfies both camps. Inspirational healing <em>removes </em>that choice.</span></p><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'"></span><span style="font-family: 'tahoma'">Again, it’s always easier to add than subtract. Yes, this isn’t logical but humans aren’t logical. We’re creatures of emotion! Passion! (I’m fighting the urge to throw a “pointed-eared Vulcan hobgobin” shot in here.)</span></p><p><span style="font-family: 'tahoma'">Adding is simply easier because the factors are known. You’re adding something. But when subtracting something from the game it’s less obvious what the effects will be or if you’re forgetting anything. </span></p><p><span style="font-family: 'tahoma'">Hitpoints are a good example. Warlords are not the only example of inspirational healing in 4e. Once it made the decision that hitpoints would not be health there was second wind and various other non-magical healing. So taking out the warlord doesn’t solve the problem because you also need to remove second wind, which means you need to find a new dwarven racial power. And there are feats and powers tied to second wind and dwarves and warlords. </span></p><p><span style="font-family: 'tahoma'">It’s complicated because everything gets interrelated. </span></p><p><span style="font-family: 'tahoma'">But adding is finite. You’re taking a self-contained addition such as second wind, inspirational healing, and the like and adding it into the game. </span></p><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'">This pleases both parties. The people who don’t want inspirational healing don’t use those modules and don’t change their game while the people who want inspirational healing can add it into their game with minimal changes and work. </span></p></blockquote><p></p>
[QUOTE="Jester David, post: 6103676, member: 37579"] [FONT=tahoma] Let me break it down. [/FONT] [FONT=tahoma]The thing is, roughly 1/4 of the respondents fall into the four major camps, of those two of them (almost half the respondents) are strongly against the other. So favouring one side means disappointing the other. [/FONT] [FONT=tahoma] [/FONT][FONT=tahoma]Either option is unacceptable in my eyes. There must be some effort to satisfy both or the attempt to set-up 5e as a bridge building edition fails. [/FONT] [FONT=tahoma]This is just [U]one[/U] of many divisive issues and is likely one of the more esoteric ones the majority of the fanbase does not care about. But picking fractions of the fanbase erodes your numbers and potential buyers. Once you start saying “it’s acceptable to upset these people because they’re the minority” it doesn’t end.[/FONT] [FONT=tahoma]Which means there must be one option as a baseline and the other as an optional module. [/FONT] [FONT=tahoma] [/FONT][FONT=tahoma]So the question is not “which option is right?” but “which is easier to add?”. [/FONT] [FONT=tahoma]The current baseline is somewhere in the middle. Hitpoints are an abstraction that represent both health and non-health so DMs can choose which to emphasise during any given round/ encounter/ session/ campaign. Currently it can be flavoured as either which satisfies both camps. Inspirational healing [I]removes [/I]that choice.[/FONT] [FONT=tahoma] [/FONT][FONT=tahoma]Again, it’s always easier to add than subtract. Yes, this isn’t logical but humans aren’t logical. We’re creatures of emotion! Passion! (I’m fighting the urge to throw a “pointed-eared Vulcan hobgobin” shot in here.)[/FONT] [FONT=tahoma]Adding is simply easier because the factors are known. You’re adding something. But when subtracting something from the game it’s less obvious what the effects will be or if you’re forgetting anything. [/FONT] [FONT=tahoma]Hitpoints are a good example. Warlords are not the only example of inspirational healing in 4e. Once it made the decision that hitpoints would not be health there was second wind and various other non-magical healing. So taking out the warlord doesn’t solve the problem because you also need to remove second wind, which means you need to find a new dwarven racial power. And there are feats and powers tied to second wind and dwarves and warlords. [/FONT] [FONT=tahoma]It’s complicated because everything gets interrelated. [/FONT] [FONT=tahoma]But adding is finite. You’re taking a self-contained addition such as second wind, inspirational healing, and the like and adding it into the game. [/FONT] [FONT=tahoma] This pleases both parties. The people who don’t want inspirational healing don’t use those modules and don’t change their game while the people who want inspirational healing can add it into their game with minimal changes and work. [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
Top