Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6103682" data-attributes="member: 37579"><p>And so arguing against that would be pointless.</p><p></p><p></p><p>Vancian magic was based on the writing and magic system of JackVance, so no, it wasn’t entirely for gamist reasons. It may have been chosenbecause it was easy to make mechanics for, but there was always a narrativereason. </p><p></p><p></p><p>Thisargument is a little sillier, as most modern takes on the cleric tend to havethem lightly armoured like the wizard because they’re spellcasters.</p><p>The clerichas its armour and weapons because of its historical source as religiousknights. </p><p>Mechanically,giving it heavy armour made it a little too similar to the fighter. From agamist perspective it should have had less armour than it does. </p><p></p><p></p><p>I agree with that, but it’s harder to add story to somethinglike “the health tracking mechanic.” </p><p>But classes and races do have story. The first classesintroduced were options like the druid and rogue that were very influenced bystory and not just “here’s a new mechanic to try out”. </p><p></p><p></p><p>The origins of the Avenger class come down to needing a divinestriker.</p><p>It’s unique defining mechanic is basically Advantage. </p><p>It’s flavour paints it as an offensive paladin or aggressivecleric. “Divine assassin” isn’t a class, it’s a character, a narrow archetype. </p><p> </p><p>And the avenger is one of the better 4e classes. The seeker,battlemind, runepriest, ardent, and warden are all much worse. </p><p></p><p></p><p></p><p>This was very true of late 3e, and even some early 3e classes like the sorcerer, which was created solely to have another class that used the wizard's spell list. And the sorcerer isn't exactly the best example of a unique archetype screaming for its own class. </p><p></p><p></p><p>Yourmileage might vary GREATLY on this depending on your group. </p><p>The vastmajority of the <em>official</em> game hasbeen focused on this, because WotC really want to focus on dungeons at the endof 3e and during all of 4e. </p><p>Some ofthis was accidental: the Delve format was built for dungeons and made other adventuresharder to design. </p><p>But many,many DMs reject dungeons and run exploratory adventures or investigativeadventures or political adventures and the like. </p><p></p><p></p><p>And given how successful WotC’s adventures have been, theirdungeon-centric design might not be for the best. </p><p></p><p></p><p></p><p>So... aslong as you didn’t think, it worked okay? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Yeah, myplayers revel in tearing through logical holes. Nerds in general love lookingfor that stuff. Heck, musing about stuff like that is what has fueled EdGreenwood and Kieth Baker’s entire careers. </p><p></p><p></p><p>My favourite is <em>Ravenloft</em>,so 4e didn’t work as well. </p><p>Monsters didn’t require any special preparation and tactics,PCs were hard to kill and even harder to scare, magic was everywhere, it washard to use just a single boss monster, long combats removed much of the horrortone, it was hard to only have a single fight per day without PCs nova-ing, no firearms, andthe like.</p><p>The game always descended into something more akin to <em>Van Helsing</em> than <em>Dracula</em>.</p><p> </p><p>It’s hard to play a low-magic, fragile heroes, supernaturalhorror game with 4e, which was designed to be a high magic heroic fantasy.</p><p> </p><p>(Although, for my two favourite settings, <em>Ravenloft </em>and FFG’s <em>Midnight</em>I’d possibly use inspirational healing. in the former to avoid having a clericto cut down on the magic in the world and in the latter because the onlyclerics are followers of Izrador.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 6103682, member: 37579"] And so arguing against that would be pointless. Vancian magic was based on the writing and magic system of JackVance, so no, it wasn’t entirely for gamist reasons. It may have been chosenbecause it was easy to make mechanics for, but there was always a narrativereason. Thisargument is a little sillier, as most modern takes on the cleric tend to havethem lightly armoured like the wizard because they’re spellcasters. The clerichas its armour and weapons because of its historical source as religiousknights. Mechanically,giving it heavy armour made it a little too similar to the fighter. From agamist perspective it should have had less armour than it does. I agree with that, but it’s harder to add story to somethinglike “the health tracking mechanic.” But classes and races do have story. The first classesintroduced were options like the druid and rogue that were very influenced bystory and not just “here’s a new mechanic to try out”. The origins of the Avenger class come down to needing a divinestriker. It’s unique defining mechanic is basically Advantage. It’s flavour paints it as an offensive paladin or aggressivecleric. “Divine assassin” isn’t a class, it’s a character, a narrow archetype. And the avenger is one of the better 4e classes. The seeker,battlemind, runepriest, ardent, and warden are all much worse. This was very true of late 3e, and even some early 3e classes like the sorcerer, which was created solely to have another class that used the wizard's spell list. And the sorcerer isn't exactly the best example of a unique archetype screaming for its own class. Yourmileage might vary GREATLY on this depending on your group. The vastmajority of the [I]official[/I] game hasbeen focused on this, because WotC really want to focus on dungeons at the endof 3e and during all of 4e. Some ofthis was accidental: the Delve format was built for dungeons and made other adventuresharder to design. But many,many DMs reject dungeons and run exploratory adventures or investigativeadventures or political adventures and the like. And given how successful WotC’s adventures have been, theirdungeon-centric design might not be for the best. So... aslong as you didn’t think, it worked okay? ;) Yeah, myplayers revel in tearing through logical holes. Nerds in general love lookingfor that stuff. Heck, musing about stuff like that is what has fueled EdGreenwood and Kieth Baker’s entire careers. My favourite is [I]Ravenloft[/I],so 4e didn’t work as well. Monsters didn’t require any special preparation and tactics,PCs were hard to kill and even harder to scare, magic was everywhere, it washard to use just a single boss monster, long combats removed much of the horrortone, it was hard to only have a single fight per day without PCs nova-ing, no firearms, andthe like. The game always descended into something more akin to [I]Van Helsing[/I] than [I]Dracula[/I]. It’s hard to play a low-magic, fragile heroes, supernaturalhorror game with 4e, which was designed to be a high magic heroic fantasy. (Although, for my two favourite settings, [I]Ravenloft [/I]and FFG’s [I]Midnight[/I]I’d possibly use inspirational healing. in the former to avoid having a clericto cut down on the magic in the world and in the latter because the onlyclerics are followers of Izrador.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
Top