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How Important is it that Warlords be Healers?
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<blockquote data-quote="Manbearcat" data-source="post: 6103898" data-attributes="member: 6696971"><p>I'm not sure why you say this and I'm certainly not sure how you know this with the certitude that you seem to express. The idea of that class was not conjured out of whole cloth. There are pulp archetypes that match the ethos and thematic weight of that class. It seems more likely (or at least just as likely...although that would be an odd coincidence) that, just like the designers are apt to remind us repeatedly about 5e, the fiction bore the mechanics...rather than the other way round.</p><p></p><p> </p><p></p><p></p><p>It seems to me that is precisely what a class is. Its a gamist construct meant to facilitate gameplay as an adventurer (in D&D). It has pulp elements married to mechanics which seek to capture a playing experience for a thematic archetype (some more focused/deep than others).</p><p></p><p>If your response is; "No, its a world-building tool. Its an in-world, setting descriptor used as a reference point for who you are and what you do. When NPC warrior Bob refers to someone as a 'fighter', he is referring to what is on your character sheet. This is common, setting vernacular."</p><p></p><p>Then we are at an impasse.</p><p></p><p></p><p></p><p>And then you write this. And it leads me to believe that...we are in agreement? I have no idea.</p><p></p><p>An avenger that isn't a PC is either color or a hook. He wouldn't wear an "A" on his chest but, as color or a hook, he would be recognizable as stark figure, committed to righting some wrong or "avenging" something lost, taken, or defiled. He could be as easily recognized and differentiated as a thematic figure associated with "vengeance" as any fighter would be with "swording" or any monk would be with "asceticing".</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6103898, member: 6696971"] I'm not sure why you say this and I'm certainly not sure how you know this with the certitude that you seem to express. The idea of that class was not conjured out of whole cloth. There are pulp archetypes that match the ethos and thematic weight of that class. It seems more likely (or at least just as likely...although that would be an odd coincidence) that, just like the designers are apt to remind us repeatedly about 5e, the fiction bore the mechanics...rather than the other way round. It seems to me that is precisely what a class is. Its a gamist construct meant to facilitate gameplay as an adventurer (in D&D). It has pulp elements married to mechanics which seek to capture a playing experience for a thematic archetype (some more focused/deep than others). If your response is; "No, its a world-building tool. Its an in-world, setting descriptor used as a reference point for who you are and what you do. When NPC warrior Bob refers to someone as a 'fighter', he is referring to what is on your character sheet. This is common, setting vernacular." Then we are at an impasse. And then you write this. And it leads me to believe that...we are in agreement? I have no idea. An avenger that isn't a PC is either color or a hook. He wouldn't wear an "A" on his chest but, as color or a hook, he would be recognizable as stark figure, committed to righting some wrong or "avenging" something lost, taken, or defiled. He could be as easily recognized and differentiated as a thematic figure associated with "vengeance" as any fighter would be with "swording" or any monk would be with "asceticing". [/QUOTE]
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How Important is it that Warlords be Healers?
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