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How Important is it that Warlords be Healers?
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<blockquote data-quote="Ahnehnois" data-source="post: 6104357" data-attributes="member: 17106"><p>As you point out, the ability to repeatedly fight in a short period of time is not a built-in assumption in D&D. Needing to rest a significant period of time can be seen as a positive; it's part of the old school playstyle, among others. The game is not broken because you have to stop and rest to get from almost dead to feeling fine; it's arguably better.</p><p></p><p>Then again, it's not like you need a cleric to heal you. You need a cleric or a druid or a bard or a paladin or a ranger (since we're talking high level here), and there are numerous other ways of getting faster healing. Healing without a cleric is even easier in 3e. So even to the extent that healing matters and clerics are generally the best at it, there are plenty of other options.</p><p></p><p>To the point I was making, it's entirely possible to play without a cleric. Without the cleric, you might have an all thief/rogue party that specialized in stealth, avoids direct combat, and doesn't need healing. Or a mage group that just casts a couple of spells and flies away if that doesn't work. Or a fighter group that just covers for each other. It works fine. IME more parties don't have a cleric than do, and even the secondary healers are more a convenience than a necessity (and many people play clerics that don't heal much).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6104357, member: 17106"] As you point out, the ability to repeatedly fight in a short period of time is not a built-in assumption in D&D. Needing to rest a significant period of time can be seen as a positive; it's part of the old school playstyle, among others. The game is not broken because you have to stop and rest to get from almost dead to feeling fine; it's arguably better. Then again, it's not like you need a cleric to heal you. You need a cleric or a druid or a bard or a paladin or a ranger (since we're talking high level here), and there are numerous other ways of getting faster healing. Healing without a cleric is even easier in 3e. So even to the extent that healing matters and clerics are generally the best at it, there are plenty of other options. To the point I was making, it's entirely possible to play without a cleric. Without the cleric, you might have an all thief/rogue party that specialized in stealth, avoids direct combat, and doesn't need healing. Or a mage group that just casts a couple of spells and flies away if that doesn't work. Or a fighter group that just covers for each other. It works fine. IME more parties don't have a cleric than do, and even the secondary healers are more a convenience than a necessity (and many people play clerics that don't heal much). [/QUOTE]
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How Important is it that Warlords be Healers?
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