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How Important is it that Warlords be Healers?
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<blockquote data-quote="karolusb" data-source="post: 6104387" data-attributes="member: 83359"><p>But, there is a massive difference between cleric and non-cleric, you don't need clerics in the way you don't need anything, you <em>could</em> play a game of all gardeners. And yes the ranger helps, but surprisingly little (the the ranger makes it an ~30 day delay). Now this isn't to say you can't wait 60 days after each encounter (or 30) but the fact that clerics make it instant matters (what if you get ambushed before you get to your resting site?). This is where the "somebody has to play a cleric" thing comes from, it was once upon a time a real mandatory thing, while other options nominally existed, the difference between them was certainly non-trivial. A party of 5 semi-healers would have less resilience than a party of 4 non-healers and 1 cleric at almost all levels (5 paladins would actually be better at most levels, but seriously how many 17's did your group roll). 3e of course the ranger just goes to town with a wand of cure light wounds and healing clerics are essentially superfluous. </p><p></p><p>I would prefer more real options. If you can kick butt as a fighter, paladin, ranger, barbarian, monk, and probably rogue, is it so alien that you could heal as a cleric or a something else? The barbarian may have slightly different rules for dealing damage, but they deal damage, so to make the not-cleric healer not actually heal, is hardly commensurate.</p></blockquote><p></p>
[QUOTE="karolusb, post: 6104387, member: 83359"] But, there is a massive difference between cleric and non-cleric, you don't need clerics in the way you don't need anything, you [I]could[/I] play a game of all gardeners. And yes the ranger helps, but surprisingly little (the the ranger makes it an ~30 day delay). Now this isn't to say you can't wait 60 days after each encounter (or 30) but the fact that clerics make it instant matters (what if you get ambushed before you get to your resting site?). This is where the "somebody has to play a cleric" thing comes from, it was once upon a time a real mandatory thing, while other options nominally existed, the difference between them was certainly non-trivial. A party of 5 semi-healers would have less resilience than a party of 4 non-healers and 1 cleric at almost all levels (5 paladins would actually be better at most levels, but seriously how many 17's did your group roll). 3e of course the ranger just goes to town with a wand of cure light wounds and healing clerics are essentially superfluous. I would prefer more real options. If you can kick butt as a fighter, paladin, ranger, barbarian, monk, and probably rogue, is it so alien that you could heal as a cleric or a something else? The barbarian may have slightly different rules for dealing damage, but they deal damage, so to make the not-cleric healer not actually heal, is hardly commensurate. [/QUOTE]
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How Important is it that Warlords be Healers?
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