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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="Fox Lee" data-source="post: 6104399" data-attributes="member: 4346"><p>Should there be mundane healing in the game? My answer would be hells yes. I resent the idea that magic makes you better than no magic - all power sources should be equally powerful IMO, because power source is a story/character/RP choice and not one that you should be rewarded or punished for. It took basically the entire life of 3e for the poor fighter to get something that compared to the power of the core wizard/druid/cleric, and I don't want to see that happen ever again.</p><p></p><p>Does this mean that D&D doesn't suit some styles of games? Yes. Is that a problem? Not in my eyes. I would MUCH rather lose (easy) access to the "magic is just plain better" settings than the "everybody can kick ass" settings, especially since D&D over time has become a) only remotely concerned with realism, b) fairly generic by default, and c) always going to be uinsuitable for <em>some</em> types of games, and it's just a matter of choosing which.</p><p></p><p>Should the Warlord get it? If healing is expected to be necessary, then yes. The simplest reason is that I don't care for Hit Points as meat, not for many years now.</p><p></p><p>More importantly, I will consider it a failure if there is only one class available that can perform a generic task - healing, control, AoE damage, buffs, whatever - which is why I always rather liked the idea of roles. They are an excellent shorthand for clarfying what a class is supposed to do, mechanically, and a guideline for groups to make an effective party - which can plainly be ignored by groups who think they know better. Like letting Luigi play through the stage for you, they are something that you don't <em>have</em> to pay any heed to if you consider yourself too good a player for that. For those who are bothered because they made class A go in role B when you thought it belonged in role C, I don't have a lot of sympathy; you can use the available tools to craft <em>almost</em> any build you like, so there's no need to split hairs over names.</p><p></p><p>I do think it could really benefit from renaming temporary hit points, though. That name is fiddly, and reminiscent of a time when Hit Points <em>were</em> meat, which has not suited D&D for several editions now.</p></blockquote><p></p>
[QUOTE="Fox Lee, post: 6104399, member: 4346"] Should there be mundane healing in the game? My answer would be hells yes. I resent the idea that magic makes you better than no magic - all power sources should be equally powerful IMO, because power source is a story/character/RP choice and not one that you should be rewarded or punished for. It took basically the entire life of 3e for the poor fighter to get something that compared to the power of the core wizard/druid/cleric, and I don't want to see that happen ever again. Does this mean that D&D doesn't suit some styles of games? Yes. Is that a problem? Not in my eyes. I would MUCH rather lose (easy) access to the "magic is just plain better" settings than the "everybody can kick ass" settings, especially since D&D over time has become a) only remotely concerned with realism, b) fairly generic by default, and c) always going to be uinsuitable for [i]some[/i] types of games, and it's just a matter of choosing which. Should the Warlord get it? If healing is expected to be necessary, then yes. The simplest reason is that I don't care for Hit Points as meat, not for many years now. More importantly, I will consider it a failure if there is only one class available that can perform a generic task - healing, control, AoE damage, buffs, whatever - which is why I always rather liked the idea of roles. They are an excellent shorthand for clarfying what a class is supposed to do, mechanically, and a guideline for groups to make an effective party - which can plainly be ignored by groups who think they know better. Like letting Luigi play through the stage for you, they are something that you don't [i]have[/i] to pay any heed to if you consider yourself too good a player for that. For those who are bothered because they made class A go in role B when you thought it belonged in role C, I don't have a lot of sympathy; you can use the available tools to craft [i]almost[/i] any build you like, so there's no need to split hairs over names. I do think it could really benefit from renaming temporary hit points, though. That name is fiddly, and reminiscent of a time when Hit Points [i]were[/i] meat, which has not suited D&D for several editions now. [/QUOTE]
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How Important is it that Warlords be Healers?
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