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How Important is it that Warlords be Healers?
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<blockquote data-quote="Jester David" data-source="post: 6104435" data-attributes="member: 37579"><p>Look at a character sheet again.</p><p>How does your character's name facilitate any of the above? How does their height and weight? Their religion? Their eye colour?</p><p>Many RPGs do without classes altogether and just have key abilities, allowing you to build a fighter by taking fighter-esque powers. So classes don't really facilitate any of that.</p><p></p><p>The mechanical resolution in the game is the simplest most bare bones expression of the game. You can get that with any of the Delve games such as <em>Ravenloft</em> or <em>Wrath of Ashardalon</em>. But they are not RPGs. </p><p></p><p>Classes are not just mechanics. If they were it would be simpler to take the route of many other games and dump them and access the mechanics directly, giving greater freedom to the building of characters. </p><p>Classes are a storytelling tool. You'll never face the villiage priest on combat. The DM might never even write his stats. Mechanically he does not exist and is a void in the rules. But one you say he's a "cleric" he exists both mechanically and narratively.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6104435, member: 37579"] Look at a character sheet again. How does your character's name facilitate any of the above? How does their height and weight? Their religion? Their eye colour? Many RPGs do without classes altogether and just have key abilities, allowing you to build a fighter by taking fighter-esque powers. So classes don't really facilitate any of that. The mechanical resolution in the game is the simplest most bare bones expression of the game. You can get that with any of the Delve games such as [I]Ravenloft[/I] or [I]Wrath of Ashardalon[/I]. But they are not RPGs. Classes are not just mechanics. If they were it would be simpler to take the route of many other games and dump them and access the mechanics directly, giving greater freedom to the building of characters. Classes are a storytelling tool. You'll never face the villiage priest on combat. The DM might never even write his stats. Mechanically he does not exist and is a void in the rules. But one you say he's a "cleric" he exists both mechanically and narratively. [/QUOTE]
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How Important is it that Warlords be Healers?
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