Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6104453" data-attributes="member: 82106"><p>Yeah, I don't have any real disagreement with you on that, it was just that a lot of 3e and even some AD&D classes (thief!) really didn't get to DO much that made sense for a good while. The AD&D thief just didn't have high enough skill checks to dare to do much at lower levels, it was weird. Paladins had to hoof it around on foot for 4 levels, etc. It DOES happen some in 4e as well, there are builds that don't really work before level 11, but every class does at least work right off. </p><p></p><p>Really I think 30 levels is too much, and we should consider 20 levels as the better model, which is one thing DDN seems to maybe be getting right (unless they consider level 21+ 'epic', which I don't know). That would mean having a PrC/PP at level 6 or 7, which seems pretty good to me. Picking up an 'epic destiny' around level 15 or so feels about right too, that's about where AD&D characters were pretty much super powerful.</p><p></p><p>I think the PP concept DOES work. There are SOME requirements for some PPs but they are usually sensible and minimal ones that most characters can plan to meet. Many paths don't have any real requirements at all beyond "will this gel with my character". As for what they're called, personally I like the 'path' nomenclature, 'Prestige' never made sense to me as a term, and they aren't classes. 'Prestige Class' sounds like something you got for having shiny teeth and a blocky chin, lol. Still, names aren't that big a deal. Maybe call it "Heroic Calling" or something.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6104453, member: 82106"] Yeah, I don't have any real disagreement with you on that, it was just that a lot of 3e and even some AD&D classes (thief!) really didn't get to DO much that made sense for a good while. The AD&D thief just didn't have high enough skill checks to dare to do much at lower levels, it was weird. Paladins had to hoof it around on foot for 4 levels, etc. It DOES happen some in 4e as well, there are builds that don't really work before level 11, but every class does at least work right off. Really I think 30 levels is too much, and we should consider 20 levels as the better model, which is one thing DDN seems to maybe be getting right (unless they consider level 21+ 'epic', which I don't know). That would mean having a PrC/PP at level 6 or 7, which seems pretty good to me. Picking up an 'epic destiny' around level 15 or so feels about right too, that's about where AD&D characters were pretty much super powerful. I think the PP concept DOES work. There are SOME requirements for some PPs but they are usually sensible and minimal ones that most characters can plan to meet. Many paths don't have any real requirements at all beyond "will this gel with my character". As for what they're called, personally I like the 'path' nomenclature, 'Prestige' never made sense to me as a term, and they aren't classes. 'Prestige Class' sounds like something you got for having shiny teeth and a blocky chin, lol. Still, names aren't that big a deal. Maybe call it "Heroic Calling" or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
Top