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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6104457" data-attributes="member: 82106"><p>In terms of DDN I think it doesn't matter much, it is an easy dial to turn. I'd consider it this way, it is better to have that dial as a rule (set of options) than have it as a bunch of healing items and spells that change it and have to be added/removed from the game. Its MUCH simpler to just say "you have several choices of healing rate, 3 good possibilities are, slow, medium, and fast..." This of course might imply that healing spells/powers would be optional.</p><p></p><p></p><p></p><p></p><p>Even so I've seen few parties that lacked a cleric in AD&D play. No other class packs anything like the amount of healing. Druids are close, but paladins and rangers have very small amounts compared to a cleric, and at levels below 7th you're pretty much limited to cleric and his leafy twin. There's a reason "never leave town without a cleric" is a trope.</p><p></p><p>Sure, you can 'avoid direct combat' but the point is you have to play very differently to play without divine healers. Whereas in 4e you can just make your 'sneaky party' (which btw could easily have a cleric in it) and go on about your business. You will still use different tactics but you aren't forced to adventure in a completely different environment.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6104457, member: 82106"] In terms of DDN I think it doesn't matter much, it is an easy dial to turn. I'd consider it this way, it is better to have that dial as a rule (set of options) than have it as a bunch of healing items and spells that change it and have to be added/removed from the game. Its MUCH simpler to just say "you have several choices of healing rate, 3 good possibilities are, slow, medium, and fast..." This of course might imply that healing spells/powers would be optional. Even so I've seen few parties that lacked a cleric in AD&D play. No other class packs anything like the amount of healing. Druids are close, but paladins and rangers have very small amounts compared to a cleric, and at levels below 7th you're pretty much limited to cleric and his leafy twin. There's a reason "never leave town without a cleric" is a trope. Sure, you can 'avoid direct combat' but the point is you have to play very differently to play without divine healers. Whereas in 4e you can just make your 'sneaky party' (which btw could easily have a cleric in it) and go on about your business. You will still use different tactics but you aren't forced to adventure in a completely different environment. [/QUOTE]
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How Important is it that Warlords be Healers?
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