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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="CAFRedblade" data-source="post: 6104686" data-attributes="member: 34503"><p>I think that even if you were to create a classless system, perhaps similar to what was done for d20 Cthulhu, you'd still have class archetypes pre-made for those who want to grab a class and go. While there is merit to having a classless system for greater free form character creation, there are drawbacks which may contradict the general public (dnd players) ideas of what, and how dnd, in general is played and viewed. </p><p></p><p>To create such a system would be easier by planning it from the get go, where all abilities are completely modular. </p><p>I can see 4ed being distilled down to such a system since it's a/e/u/d powers system could be consolidated quite a bit into such a system. Current class abilities would have to modularized in some fashion.</p><p></p><p> I'm not sure yet if DNDNext will have an easier time of crafting such a system. </p><p>Although perhaps, using the base four classes only, with customized specialities and backgrounds one could approach this style of character creation. Toss in a form of multi-classing where you get that classes abilities at that level only, and perhaps you'd get something playable, or just a gigantic mess.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>edit: attempting to get quote within quote to show correctly..</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 6104686, member: 34503"] I think that even if you were to create a classless system, perhaps similar to what was done for d20 Cthulhu, you'd still have class archetypes pre-made for those who want to grab a class and go. While there is merit to having a classless system for greater free form character creation, there are drawbacks which may contradict the general public (dnd players) ideas of what, and how dnd, in general is played and viewed. To create such a system would be easier by planning it from the get go, where all abilities are completely modular. I can see 4ed being distilled down to such a system since it's a/e/u/d powers system could be consolidated quite a bit into such a system. Current class abilities would have to modularized in some fashion. I'm not sure yet if DNDNext will have an easier time of crafting such a system. Although perhaps, using the base four classes only, with customized specialities and backgrounds one could approach this style of character creation. Toss in a form of multi-classing where you get that classes abilities at that level only, and perhaps you'd get something playable, or just a gigantic mess.... :) edit: attempting to get quote within quote to show correctly.. [/QUOTE]
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Community
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How Important is it that Warlords be Healers?
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