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General Tabletop Discussion
*Dungeons & Dragons
How Important is it that Warlords be Healers?
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<blockquote data-quote="Dausuul" data-source="post: 6105383" data-attributes="member: 58197"><p>Part of the problem here is that while D&D may give the DM tools to ascertain the difficulty of an encounter, it offers no such aid to the <em>players</em>, who ultimately have to decide whether or not to pick a fight with a given group of foes. In my experience, early 4E is especially bad about this. Let's say your 6th-level party encounters a group of eight legion devils. Should you fight them? Well, they might be legion devil grunts, in which case they're 6th-level minions and your party will roll right over them. On the other hand, they might be legion devil legionnaires, in which case they're 21st-level minions and will turn you into mincemeat.</p><p></p><p>Since players have no way of knowing whether a given encounter is within their capabilities, they often default to the assumption that the DM doesn't put unbeatable challenges in front of them. The DM has to go out of his or her way to signal that a fight is too powerful, and if the DM doesn't do this very often, they're apt to miss the signals. (I recently had an 11th-level 4E party gearing up for the climactic showdown of the campaign, in which they had to bind an archdevil. Their initial plan was to slug it out toe-to-toe. I hinted that the archdevil was out of their league and they needed a better plan. This graduated to having NPCs tell them bluntly that they didn't have a prayer. Finally I had to break character and tell them outright to quit metagaming, it was going to get them slaughtered.)</p><p></p><p>I'm hoping that D&DN will make monsters a little more consistent, and maybe include a "monster lore" check that would give you a rough idea of a new monster's power level.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6105383, member: 58197"] Part of the problem here is that while D&D may give the DM tools to ascertain the difficulty of an encounter, it offers no such aid to the [I]players[/I], who ultimately have to decide whether or not to pick a fight with a given group of foes. In my experience, early 4E is especially bad about this. Let's say your 6th-level party encounters a group of eight legion devils. Should you fight them? Well, they might be legion devil grunts, in which case they're 6th-level minions and your party will roll right over them. On the other hand, they might be legion devil legionnaires, in which case they're 21st-level minions and will turn you into mincemeat. Since players have no way of knowing whether a given encounter is within their capabilities, they often default to the assumption that the DM doesn't put unbeatable challenges in front of them. The DM has to go out of his or her way to signal that a fight is too powerful, and if the DM doesn't do this very often, they're apt to miss the signals. (I recently had an 11th-level 4E party gearing up for the climactic showdown of the campaign, in which they had to bind an archdevil. Their initial plan was to slug it out toe-to-toe. I hinted that the archdevil was out of their league and they needed a better plan. This graduated to having NPCs tell them bluntly that they didn't have a prayer. Finally I had to break character and tell them outright to quit metagaming, it was going to get them slaughtered.) I'm hoping that D&DN will make monsters a little more consistent, and maybe include a "monster lore" check that would give you a rough idea of a new monster's power level. [/QUOTE]
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How Important is it that Warlords be Healers?
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