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How Important is leveling in RPGs?
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<blockquote data-quote="Jhaelen" data-source="post: 6038680" data-attributes="member: 46713"><p>This! E.g. I really dig Runequest's system which allows you to check skills you successfully used and later spend time to train them without a concept of levels.</p><p></p><p>Particularly as a DM I like it even better though if there's a way to measure a pc's power level and compare it against an opponent's power level since it makes encounter and adventure design easier.</p><p></p><p>The Dark Eye is an example of a system where you spend xp (and gold) to improve your character by training and your level (which increases after a certain number of xp are spent) has no effect other than to measure your overall power.</p><p></p><p>Without any way to improve characters I'd only play the system for one-offs, i.e. create a new character for every adventure. I'm simply too easily bored with playing a character for a long time.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6038680, member: 46713"] This! E.g. I really dig Runequest's system which allows you to check skills you successfully used and later spend time to train them without a concept of levels. Particularly as a DM I like it even better though if there's a way to measure a pc's power level and compare it against an opponent's power level since it makes encounter and adventure design easier. The Dark Eye is an example of a system where you spend xp (and gold) to improve your character by training and your level (which increases after a certain number of xp are spent) has no effect other than to measure your overall power. Without any way to improve characters I'd only play the system for one-offs, i.e. create a new character for every adventure. I'm simply too easily bored with playing a character for a long time. [/QUOTE]
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