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General Tabletop Discussion
*Dungeons & Dragons
How important is leveling to the play experience (lvls 2-8)?
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<blockquote data-quote="Li Shenron" data-source="post: 8505763" data-attributes="member: 1465"><p>Sure, I don't see why it shouldn't feel like DnD.</p><p></p><p>I think it's quite important to generally have some advancement opportunities ahead, whether in form of levels or something else, otherwise the risk for the players is getting a feeling that the game is almost over. I guess most people would rather always have an open end just in case, even if eventually the game stops anyway. That's why most editions had a sort of open-ended epic levels system, even if they are largely unutilized, the fact that they exist delivers at least the feeling that there is always a future for a character. </p><p></p><p>Speed of advancement is another matter. IMXP levelling up too fast makes players a lot more concerned with character management than playing the adventure. It also creates a lot more pressure to the DM to pace adventures in a specific way. I prefer a level advancement with decreasing speed: earning the first levels quickly hooks players into the game, but making each next level harder to earn than the previous gives overall a feeling that you must in fact get better as a player.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8505763, member: 1465"] Sure, I don't see why it shouldn't feel like DnD. I think it's quite important to generally have some advancement opportunities ahead, whether in form of levels or something else, otherwise the risk for the players is getting a feeling that the game is almost over. I guess most people would rather always have an open end just in case, even if eventually the game stops anyway. That's why most editions had a sort of open-ended epic levels system, even if they are largely unutilized, the fact that they exist delivers at least the feeling that there is always a future for a character. Speed of advancement is another matter. IMXP levelling up too fast makes players a lot more concerned with character management than playing the adventure. It also creates a lot more pressure to the DM to pace adventures in a specific way. I prefer a level advancement with decreasing speed: earning the first levels quickly hooks players into the game, but making each next level harder to earn than the previous gives overall a feeling that you must in fact get better as a player. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How important is leveling to the play experience (lvls 2-8)?
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