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How important is leveling to the play experience (lvls 2-8)?
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<blockquote data-quote="aco175" data-source="post: 8505773" data-attributes="member: 27385"><p>I thought that 5e was designed to keep PCs in the 'sweet spot' of levels 3-9. </p><p></p><p>Some things to think about when discussing with your players. Spells. If you are going to 6th level and you only have access to 3td level spells. Maybe 4th level spells, or 5th, come into play as you 'advance' like you point out. Some players may not like that idea, especially if the fighter gets more stuff than their PC. There is also some players, maybe most players, that like to advance more often that you are saying. You reference gradually gaining more stuff to be roughly gaining a few more levels of power by the end of the campaign. Does this just beg the question of ending campaigns at 10th level? This leaves room for bad guys to have more power and be overcome.</p><p></p><p>I would rather just double to XP needed to advance over never having a chance to become a hero. I think there is something to higher level play, even though my games to not get past 13-14th level before the players want to start another campaign. </p><p></p><p>Maybe something with halving the hit points you receive as you advance. You also then need to look as spell damage or weapon/feat damage for martials to see if high level damage would be ok with low HP. </p><p></p><p>I'm interested in seeing others ideas on this.</p></blockquote><p></p>
[QUOTE="aco175, post: 8505773, member: 27385"] I thought that 5e was designed to keep PCs in the 'sweet spot' of levels 3-9. Some things to think about when discussing with your players. Spells. If you are going to 6th level and you only have access to 3td level spells. Maybe 4th level spells, or 5th, come into play as you 'advance' like you point out. Some players may not like that idea, especially if the fighter gets more stuff than their PC. There is also some players, maybe most players, that like to advance more often that you are saying. You reference gradually gaining more stuff to be roughly gaining a few more levels of power by the end of the campaign. Does this just beg the question of ending campaigns at 10th level? This leaves room for bad guys to have more power and be overcome. I would rather just double to XP needed to advance over never having a chance to become a hero. I think there is something to higher level play, even though my games to not get past 13-14th level before the players want to start another campaign. Maybe something with halving the hit points you receive as you advance. You also then need to look as spell damage or weapon/feat damage for martials to see if high level damage would be ok with low HP. I'm interested in seeing others ideas on this. [/QUOTE]
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How important is leveling to the play experience (lvls 2-8)?
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