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General Tabletop Discussion
*Dungeons & Dragons
How important is leveling to the play experience (lvls 2-8)?
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<blockquote data-quote="jmartkdr2" data-source="post: 8505956" data-attributes="member: 7017304"><p>There's an alternate rule for Pathfinder 2e where you're proficiency bonus doesn't go up with level (it still goes up with training), and with that in place vertical growth is cut by a third but the rather extensive horizontal growth is maintained - the difference between a 1st level fighter and a 10th level fighter is less about mods (still about a 5 point difference but that's within the 'can hit each other' range) - the main difference is the high level fighter having five extra class feats for better maneuvers and more combat options. </p><p></p><p>So it's definitely doable. If I wanted to push that narrative in 5e, I'd look more at flattening hit point growth. In base 5e a 1st-level fighter can hit an ancient dragon, but they need to do so 200+ times to kill it. If you can find an easy formula for tightening that, the gap between journeyman and grand master shrinks a lot.</p><p></p><p>As for levels themselves - it might push it into "not DnD" territory for me but if it's still fun who cares?</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8505956, member: 7017304"] There's an alternate rule for Pathfinder 2e where you're proficiency bonus doesn't go up with level (it still goes up with training), and with that in place vertical growth is cut by a third but the rather extensive horizontal growth is maintained - the difference between a 1st level fighter and a 10th level fighter is less about mods (still about a 5 point difference but that's within the 'can hit each other' range) - the main difference is the high level fighter having five extra class feats for better maneuvers and more combat options. So it's definitely doable. If I wanted to push that narrative in 5e, I'd look more at flattening hit point growth. In base 5e a 1st-level fighter can hit an ancient dragon, but they need to do so 200+ times to kill it. If you can find an easy formula for tightening that, the gap between journeyman and grand master shrinks a lot. As for levels themselves - it might push it into "not DnD" territory for me but if it's still fun who cares? [/QUOTE]
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How important is leveling to the play experience (lvls 2-8)?
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