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Community
General Tabletop Discussion
*Dungeons & Dragons
How important is leveling to the play experience (lvls 2-8)?
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<blockquote data-quote="overgeeked" data-source="post: 8506003" data-attributes="member: 86653"><p>As others have said, it's not the levels per se that are important, rather it's the feeling of progress. I like E6 even in 5E. (I cannot wait for 6E so we can have 6EE6 or E66E.)</p><p></p><p>I don't need levels, but I need to be able to have progress be explicit. I prefer diegetic over non-diegetic everything but especially rewards and advancement. So gaining a reputation in the fantasy world or finding an ancient artifact or finding a scroll with a new spell on it rather than collecting enough meta-currency (XP) to reach a certain meta-threshold (XP to level) then suddenly being handed a pile of non-diegetic rewards. Which is why I do XP for gold spent on in-world stuff that doesn't go on your character sheet. I also require training time and other in-fiction levers to be pulled before characters advance. Going out and grinding XP to level and dinging whilst in the wilds and automatically gaining abilities, spells, etc is the antithesis of what I want from a game.</p><p></p><p>Yes, it would. Because despite what some other people's preferences are, my preferences aren't centered on using the RAW, the whole RAW, and nothing but the RAW. It's still D&D if you start at zero level and never advance. It's still D&D if you start at 2nd and advance to 6th and stop there. Though I would feel increasingly ill-at-ease if there's literally no progress made in any in-fiction fashion after that. Building castles and keeps, finding new magic items and spells, etc. I'd still want that stuff because that's part of the fun. But levels as written? Nah.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8506003, member: 86653"] As others have said, it's not the levels per se that are important, rather it's the feeling of progress. I like E6 even in 5E. (I cannot wait for 6E so we can have 6EE6 or E66E.) I don't need levels, but I need to be able to have progress be explicit. I prefer diegetic over non-diegetic everything but especially rewards and advancement. So gaining a reputation in the fantasy world or finding an ancient artifact or finding a scroll with a new spell on it rather than collecting enough meta-currency (XP) to reach a certain meta-threshold (XP to level) then suddenly being handed a pile of non-diegetic rewards. Which is why I do XP for gold spent on in-world stuff that doesn't go on your character sheet. I also require training time and other in-fiction levers to be pulled before characters advance. Going out and grinding XP to level and dinging whilst in the wilds and automatically gaining abilities, spells, etc is the antithesis of what I want from a game. Yes, it would. Because despite what some other people's preferences are, my preferences aren't centered on using the RAW, the whole RAW, and nothing but the RAW. It's still D&D if you start at zero level and never advance. It's still D&D if you start at 2nd and advance to 6th and stop there. Though I would feel increasingly ill-at-ease if there's literally no progress made in any in-fiction fashion after that. Building castles and keeps, finding new magic items and spells, etc. I'd still want that stuff because that's part of the fun. But levels as written? Nah. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How important is leveling to the play experience (lvls 2-8)?
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