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General Tabletop Discussion
*Dungeons & Dragons
How important is leveling to the play experience (lvls 2-8)?
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<blockquote data-quote="Quartz" data-source="post: 8508652" data-attributes="member: 40552"><p>That's what's called a plot hook. You can have the low-level PCs encounter more powerful adventuring parties early on. Maybe the more powerful parties hire the PCs to do something. Maybe the PCs seek out the powerful adventurers for a Raise Dead / Resurrection / Legend Lore / other powerful magic. Then later the PCs can find the remains of the powerful group or get summoned to rescue them. It also works in reverse: if the PCs have been captured then the players can roleplay the rescuing party. Or if the PCs all get killed, then the other adventurers can take over.</p><p></p><p>There was one Story Hour (the one with Aravis) that did this very well, with the high-level PCs (who were trapped in the Underdark) receiving visions of how the high-level NPCs were contributing. E.g. taking down a dragon enemy.</p></blockquote><p></p>
[QUOTE="Quartz, post: 8508652, member: 40552"] That's what's called a plot hook. You can have the low-level PCs encounter more powerful adventuring parties early on. Maybe the more powerful parties hire the PCs to do something. Maybe the PCs seek out the powerful adventurers for a Raise Dead / Resurrection / Legend Lore / other powerful magic. Then later the PCs can find the remains of the powerful group or get summoned to rescue them. It also works in reverse: if the PCs have been captured then the players can roleplay the rescuing party. Or if the PCs all get killed, then the other adventurers can take over. There was one Story Hour (the one with Aravis) that did this very well, with the high-level PCs (who were trapped in the Underdark) receiving visions of how the high-level NPCs were contributing. E.g. taking down a dragon enemy. [/QUOTE]
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General Tabletop Discussion
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How important is leveling to the play experience (lvls 2-8)?
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