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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Brother Richard" data-source="post: 4767983" data-attributes="member: 39615"><p><strong>Calculating Buffs With Cascading Bonuses</strong></p><p></p><p>I do not understand what the big deal is for spells that give bonuses to stats or other values with cascading effects. i write that i have say +4 strength. If i am attacking, that uses strength so i add my extra ++2 bonus. Now I am climbing, and I am stronger than usual so i better add my strength bonus that i wrote down.</p><p></p><p>My point is that the cascading bonuses should be intuitive. Strength applies to all activities that involve strength. Dexterity applies to all activities that use dexterity. I don't know, but that is how i see it.</p><p></p><p>Also, i like how if my spell makes me stronger, it actually gives me all of the bonuses that I should receive. I don't want a divine might spell to give +2 damage; instead it should increase my might-->strength, which means I can jump better, lift weights better, etc</p><p></p><p>When my group plays D&D games, the GM usually tells us the modified roles of enemies in high level games, and if it is very close the players always pitch in to try to think of some reason that it should fail. This also works for players when attacking. For example, i would say, "i got a modified 19" The bard player would say: "did you include my songs bonus?" "Yep" The cleric says "how about my prayer?" "Oh i forgot, I got a 20". This strategy partially works because it takes us a few rounds to guess the AC or close to it based on misses and hits.</p><p></p><p>On a completely unrelated note. People always say that in 3e, the caster could overshadow everybody in and out of combat, but i disagree. The caster must balance his spell selection. The caster is the only character that's utility is inversely proportional to its combat capability. if the caster wants to be a master out of combat, solving all of the traps and puzzles through a combination of intellect and arcane power, then in the fight the wicaster will not have many spells to bring to bear.</p><p></p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="Brother Richard, post: 4767983, member: 39615"] [b]Calculating Buffs With Cascading Bonuses[/b] I do not understand what the big deal is for spells that give bonuses to stats or other values with cascading effects. i write that i have say +4 strength. If i am attacking, that uses strength so i add my extra ++2 bonus. Now I am climbing, and I am stronger than usual so i better add my strength bonus that i wrote down. My point is that the cascading bonuses should be intuitive. Strength applies to all activities that involve strength. Dexterity applies to all activities that use dexterity. I don't know, but that is how i see it. Also, i like how if my spell makes me stronger, it actually gives me all of the bonuses that I should receive. I don't want a divine might spell to give +2 damage; instead it should increase my might-->strength, which means I can jump better, lift weights better, etc When my group plays D&D games, the GM usually tells us the modified roles of enemies in high level games, and if it is very close the players always pitch in to try to think of some reason that it should fail. This also works for players when attacking. For example, i would say, "i got a modified 19" The bard player would say: "did you include my songs bonus?" "Yep" The cleric says "how about my prayer?" "Oh i forgot, I got a 20". This strategy partially works because it takes us a few rounds to guess the AC or close to it based on misses and hits. On a completely unrelated note. People always say that in 3e, the caster could overshadow everybody in and out of combat, but i disagree. The caster must balance his spell selection. The caster is the only character that's utility is inversely proportional to its combat capability. if the caster wants to be a master out of combat, solving all of the traps and puzzles through a combination of intellect and arcane power, then in the fight the wicaster will not have many spells to bring to bear. Just my thoughts. [/QUOTE]
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