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*TTRPGs General
How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Scribble" data-source="post: 4769690" data-attributes="member: 23977"><p>Sure- this is one of the things that I feel is like "coming home" to the game system I grew up loving.</p><p></p><p>Certain effects might seem wonky to various groups. If so, it's up the the DM to use his/her judgement to make an ultimate ruling. If using those effects makes the game less enjoyable to the group, then it shouldn't be used in that fashion. You play the game, the game doesn't play you.</p><p></p><p>I think it's important for the game to leave certain areas open to DM/Group interpretation for this very reason. It's impossible for the writer to know every group, so only make rules "ingrained" as much as you have to.</p><p></p><p>As for "mindless" again that's a bit open to interpretation.</p><p></p><p>Zombies, constructs, oozes- whatever... I assume they have some sort of basic "functioning" that responds to stimulus. So Horthgar simply screams loud enough that it shifts the things focus to him. </p><p></p><p>Zombie: "Must kill living... must kill living..." </p><p></p><p>Horthgar "RAGAGAGAGAGAGAAGAHHHHHHHH" </p><p></p><p>Zombie: "Must kill THAT living..."</p><p></p><p>It's like a cat or soemthing... You move anything fast enough near them and suddenly they stop whatever they were doing and attack. Not magic at all, but you still kind of "forced" the cat to attack.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4769690, member: 23977"] Sure- this is one of the things that I feel is like "coming home" to the game system I grew up loving. Certain effects might seem wonky to various groups. If so, it's up the the DM to use his/her judgement to make an ultimate ruling. If using those effects makes the game less enjoyable to the group, then it shouldn't be used in that fashion. You play the game, the game doesn't play you. I think it's important for the game to leave certain areas open to DM/Group interpretation for this very reason. It's impossible for the writer to know every group, so only make rules "ingrained" as much as you have to. As for "mindless" again that's a bit open to interpretation. Zombies, constructs, oozes- whatever... I assume they have some sort of basic "functioning" that responds to stimulus. So Horthgar simply screams loud enough that it shifts the things focus to him. Zombie: "Must kill living... must kill living..." Horthgar "RAGAGAGAGAGAGAAGAHHHHHHHH" Zombie: "Must kill THAT living..." It's like a cat or soemthing... You move anything fast enough near them and suddenly they stop whatever they were doing and attack. Not magic at all, but you still kind of "forced" the cat to attack. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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