Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fanboy2000" data-source="post: 4769812" data-attributes="member: 19998"><p>I just looked-up <em>Come and Get It</em>. It's an interesting power. The flavor text says call, the effect line says pull. Both of these can, technically, be accomplished in real life without magic. It is possible to call an enemy toward you, and it's possible to pull an enemy toward you.</p><p></p><p>Consider: Olof the fighter standing on a battle field with no one adjacent to him has eight adjacent squares. Conceivably, this power can work on a maximum of 8 targets. From experience, I guesstimate that, in most games, Olof won't have 8 empty squares around him. Also, in most games, Olof won't have the maximum amount of enemies he could fit around him. Now, it's easy to for Olof to shout "Get over here!" and for the bad guys to come running to him. This fits the mundane "player gets temporary control over the narrative" position Mallus is espousing. This is, I think, a new idea in D&D. As Kask points out, players had 0 control over NPCs in previous editions. While in 4e this is a mundane explanation, in 2e it would indeed be magic. Having it be magic in 2e doesn't make it magic in 4e though because they are still two different game systems. As different from each other as AD&D 1e was from the White Box.</p><p></p><p>The other explanation is that Olof runs around and literally pulls as many bad guys toward him as he can. In this scenario, Olof kind of performing a circular charge, combining a move and an attack where the bad guys get, literally, pulled in toward him just before he attacks them all. Why, then, doesn't Olof get a bunch of opportunity attacks? The gamest answer is that, in an exception base rules system like 4e D&D, this power is an exception to rule that moving through other creatures spaces provokes an opportunity action. An in game explanation is that so few people do (because of the energy exerted performing it) it's a surprise and the bad guys are caught off guard. This kind of explanation isn't that new to D&D because D&D, at least in 3.x, has allowed martial character to do some fairly extraordinary things in the past. Not this specifically, to be sure, but extraordinary to be sure.</p><p></p><p>Personally, I like both explanations. I love it when people narrate their actions this way. With NPC and Monsters, I often don't narrate the same powers the same way. As the DM in a 4e game, I often have several bad guys with the same powers so it keeps me and the players interested if I mix-up the narration.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4769812, member: 19998"] I just looked-up [I]Come and Get It[/I]. It's an interesting power. The flavor text says call, the effect line says pull. Both of these can, technically, be accomplished in real life without magic. It is possible to call an enemy toward you, and it's possible to pull an enemy toward you. Consider: Olof the fighter standing on a battle field with no one adjacent to him has eight adjacent squares. Conceivably, this power can work on a maximum of 8 targets. From experience, I guesstimate that, in most games, Olof won't have 8 empty squares around him. Also, in most games, Olof won't have the maximum amount of enemies he could fit around him. Now, it's easy to for Olof to shout "Get over here!" and for the bad guys to come running to him. This fits the mundane "player gets temporary control over the narrative" position Mallus is espousing. This is, I think, a new idea in D&D. As Kask points out, players had 0 control over NPCs in previous editions. While in 4e this is a mundane explanation, in 2e it would indeed be magic. Having it be magic in 2e doesn't make it magic in 4e though because they are still two different game systems. As different from each other as AD&D 1e was from the White Box. The other explanation is that Olof runs around and literally pulls as many bad guys toward him as he can. In this scenario, Olof kind of performing a circular charge, combining a move and an attack where the bad guys get, literally, pulled in toward him just before he attacks them all. Why, then, doesn't Olof get a bunch of opportunity attacks? The gamest answer is that, in an exception base rules system like 4e D&D, this power is an exception to rule that moving through other creatures spaces provokes an opportunity action. An in game explanation is that so few people do (because of the energy exerted performing it) it's a surprise and the bad guys are caught off guard. This kind of explanation isn't that new to D&D because D&D, at least in 3.x, has allowed martial character to do some fairly extraordinary things in the past. Not this specifically, to be sure, but extraordinary to be sure. Personally, I like both explanations. I love it when people narrate their actions this way. With NPC and Monsters, I often don't narrate the same powers the same way. As the DM in a 4e game, I often have several bad guys with the same powers so it keeps me and the players interested if I mix-up the narration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
Top