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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4770700" data-attributes="member: 710"><p>But that's not what he would see, either. </p><p></p><p>He would see one of the various ways to "flavor" the "Come and Get It" ability: </p><p>- 2 Goblins sit on a tree. The Fighter runs forward, kicks the tree stump, the goblins fall, catching their fall with an elegant move, that brings them right where the fighter is now standing again.</p><p>- 5 Zombies surround the party. One seems to be eying for the Wizard, but the Fighter calls out: "Come here, you lifeless pieces of flesh! I will take you down, and if it's the last thing I gonna do!" The Zombie are distracted by the noise and forgets about the Wizard, but are even more determined to get this clearly living and promising thing amongst them - the fighter.</p><p>- The Archmage and his bodyguard are standing close to the Fighter. The last spell seemed to have hit him harder then expected. Certain of his victory, the Archmage moves closer. "You are pathetic. You might have had enough power to hurt my youngest students, but you are no match for a real wizard", he says, as he prepares a spell.Only through the body guards quick reaction as the Fighter moves his sword can the archmage avoid his decapitation, but both take some part of the blow. "I haven't even started yet!" screams the fighter.</p><p></p><p>If the Swordmage had a "Come and Get it" like power, it would look very different. For example, he might swing a lasso from magical energy, or create a whirlwind. </p><p></p><p>In the first scenario, the in-game-world onlooker doesn't see anything magical. The end result of whatever it sees is that a few enemies end up surrounding the Fighter and he swings at them. But the method by which they got there are entirely mundane. They stumbled into his direction, the fighter tricked them, whatever. He, of course, doesn't see "narrative control" exercised, since he is part of the narrative that is being controlled.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4770700, member: 710"] But that's not what he would see, either. He would see one of the various ways to "flavor" the "Come and Get It" ability: - 2 Goblins sit on a tree. The Fighter runs forward, kicks the tree stump, the goblins fall, catching their fall with an elegant move, that brings them right where the fighter is now standing again. - 5 Zombies surround the party. One seems to be eying for the Wizard, but the Fighter calls out: "Come here, you lifeless pieces of flesh! I will take you down, and if it's the last thing I gonna do!" The Zombie are distracted by the noise and forgets about the Wizard, but are even more determined to get this clearly living and promising thing amongst them - the fighter. - The Archmage and his bodyguard are standing close to the Fighter. The last spell seemed to have hit him harder then expected. Certain of his victory, the Archmage moves closer. "You are pathetic. You might have had enough power to hurt my youngest students, but you are no match for a real wizard", he says, as he prepares a spell.Only through the body guards quick reaction as the Fighter moves his sword can the archmage avoid his decapitation, but both take some part of the blow. "I haven't even started yet!" screams the fighter. If the Swordmage had a "Come and Get it" like power, it would look very different. For example, he might swing a lasso from magical energy, or create a whirlwind. In the first scenario, the in-game-world onlooker doesn't see anything magical. The end result of whatever it sees is that a few enemies end up surrounding the Fighter and he swings at them. But the method by which they got there are entirely mundane. They stumbled into his direction, the fighter tricked them, whatever. He, of course, doesn't see "narrative control" exercised, since he is part of the narrative that is being controlled. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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