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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Fanaelialae" data-source="post: 4771358" data-attributes="member: 53980"><p>Meaning no offense to anyone, but I find the whole CAGI argument a little silly.</p><p></p><p>I could walk into Perth Amboy right now, find a group of guys, insult their mothers and get my ass kicked. Walking there would be the most strenuous part of it (apart from taking the hypothetical beating, of course). Am I a sorcerer with unknowable and terrible powers? (If I were, I probably wouldn't have taken the beat down in my example.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Why is it a power? Because in addition to luring the enemy in, the fighter's "kung-fu" is so awesome that he makes them seriously regret it. I could probably lure in the aforementioned guys, but I doubt I could make an attack against all of them at the same time- that would take serious skills that are probably beyond me, despite that I've had several years of martial arts training.</p><p></p><p>Why is it an encounter? Fool me once, shame on you; fool me twice, shame on me.... Additionally, like other martial encounter/daily powers, it's tiring. Yes, that does sacrifice some degree of realism for simplicity. Whether you like that trade-off or not is a matter of preference, but it still doesn't make it <em>magic</em>.</p><p></p><p>Is CAGI perfect? Considering the amount of persistent debate that surrounds it, obviously not. It probably would have been more agreeable to most had it included an Attack vs Will to lure the enemy in, then the AE attack. Of course, another way of looking at it is that there is an Attack vs Will but the power grants the player an automatic natural 20. I get the feeling that some would have been happier had that been literally spelled out in the PHB. Nonetheless, flawed powers happen (I'm sure anyone who tries can find powers that are flawed for various reasons in any RPG that has anything even resembling powers). </p><p></p><p>Whether you like it or not, 4E grants non-magical narrative control to players. The intimidate skill is a great example of this (forcing a bloodied enemy to surrender). If you believe that narrative control ought to be restricted to magical effects that's fine, but it's really more a matter of personal preference than objective law of good role playing game design.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4771358, member: 53980"] Meaning no offense to anyone, but I find the whole CAGI argument a little silly. I could walk into Perth Amboy right now, find a group of guys, insult their mothers and get my ass kicked. Walking there would be the most strenuous part of it (apart from taking the hypothetical beating, of course). Am I a sorcerer with unknowable and terrible powers? (If I were, I probably wouldn't have taken the beat down in my example.) ;) Why is it a power? Because in addition to luring the enemy in, the fighter's "kung-fu" is so awesome that he makes them seriously regret it. I could probably lure in the aforementioned guys, but I doubt I could make an attack against all of them at the same time- that would take serious skills that are probably beyond me, despite that I've had several years of martial arts training. Why is it an encounter? Fool me once, shame on you; fool me twice, shame on me.... Additionally, like other martial encounter/daily powers, it's tiring. Yes, that does sacrifice some degree of realism for simplicity. Whether you like that trade-off or not is a matter of preference, but it still doesn't make it [i]magic[/i]. Is CAGI perfect? Considering the amount of persistent debate that surrounds it, obviously not. It probably would have been more agreeable to most had it included an Attack vs Will to lure the enemy in, then the AE attack. Of course, another way of looking at it is that there is an Attack vs Will but the power grants the player an automatic natural 20. I get the feeling that some would have been happier had that been literally spelled out in the PHB. Nonetheless, flawed powers happen (I'm sure anyone who tries can find powers that are flawed for various reasons in any RPG that has anything even resembling powers). Whether you like it or not, 4E grants non-magical narrative control to players. The intimidate skill is a great example of this (forcing a bloodied enemy to surrender). If you believe that narrative control ought to be restricted to magical effects that's fine, but it's really more a matter of personal preference than objective law of good role playing game design. [/QUOTE]
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