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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Imaro" data-source="post: 4772509" data-attributes="member: 48965"><p>Yes, but like I said in my earlier post... if these game constructs are all meant to represent the same thing, then why create a milion names and ways to accomplish the same thing, it just seems wasteful and inefficient (though it does seem to be the main argument point when discussing 4e with it's fans, since it's hard to come to any consensus or even have meaningful discussion when the only answer is that the game is so vague and abstract that anything can represent/be/model anything).</p><p> </p><p></p><p> </p><p>Nope, it's not the only way... but then we have to ask the question what do these different ways of healing mean, why are they in the game and labeled seperately if all they are meant to do is accomplish the same thing? </p><p> </p><p>I mean honestly the answer to any questioning of 4e mechanics seems to be... even if the designers call it a chicken, and it has feathers and wings... you can still claim it's a crow... just squint and ignore the color, oh yeah and that it can't fly and a cluck sounds kind of like caw...What, you can't see how that's a crow... your imagination is the suxxors. </p><p> </p><p> </p><p></p><p> </p><p>Or they could use it outside of a fight and heal hella hit points in less than 5 minutes. Let's say +3 hp's per 6 seconds...that's 30hp's a minute, oh yeah and it doesn't tax his body (through healing surges) at all. Again that strikes me as beyond what most would consider mundane or natural.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4772509, member: 48965"] Yes, but like I said in my earlier post... if these game constructs are all meant to represent the same thing, then why create a milion names and ways to accomplish the same thing, it just seems wasteful and inefficient (though it does seem to be the main argument point when discussing 4e with it's fans, since it's hard to come to any consensus or even have meaningful discussion when the only answer is that the game is so vague and abstract that anything can represent/be/model anything). Nope, it's not the only way... but then we have to ask the question what do these different ways of healing mean, why are they in the game and labeled seperately if all they are meant to do is accomplish the same thing? I mean honestly the answer to any questioning of 4e mechanics seems to be... even if the designers call it a chicken, and it has feathers and wings... you can still claim it's a crow... just squint and ignore the color, oh yeah and that it can't fly and a cluck sounds kind of like caw...What, you can't see how that's a crow... your imagination is the suxxors. Or they could use it outside of a fight and heal hella hit points in less than 5 minutes. Let's say +3 hp's per 6 seconds...that's 30hp's a minute, oh yeah and it doesn't tax his body (through healing surges) at all. Again that strikes me as beyond what most would consider mundane or natural. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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