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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="RefinedBean" data-source="post: 4772549" data-attributes="member: 55016"><p>C'mon Imaro. Reductio ad absurdum arguments almost never work when fantasy games are being discussed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I need mechanics to work with. Powers. Dice rolls. A system to add random chance to a game that (I believe Mustrum pointed this out way earlier upthread) would otherwise devolve into people shouting "Uh uh!" and "Uh huh!" at each other.</p><p></p><p>There's a distinction between Arcane and Martial because their given different names, different features to their classes, etc. But the benefit of having a good group and a good imagination, as most gamers have, is that all this fluff and mechanics is just a loose guideline that people use as a springboard to maximize their fun.</p><p></p><p>What was the difference between a Barbarian's rage and a buff spell in earlier editions? It was all just math. If I created a spell that mimicked a Barbarian's rage, would it still be magic? Yes, because I say it is. "Here's a spell I created." Done.</p><p></p><p>This isn't new to 4E, this is something that you can do with pretty much every RPG in existence. People have been doing it forever. Why complain about it now?</p></blockquote><p></p>
[QUOTE="RefinedBean, post: 4772549, member: 55016"] C'mon Imaro. Reductio ad absurdum arguments almost never work when fantasy games are being discussed. :) I need mechanics to work with. Powers. Dice rolls. A system to add random chance to a game that (I believe Mustrum pointed this out way earlier upthread) would otherwise devolve into people shouting "Uh uh!" and "Uh huh!" at each other. There's a distinction between Arcane and Martial because their given different names, different features to their classes, etc. But the benefit of having a good group and a good imagination, as most gamers have, is that all this fluff and mechanics is just a loose guideline that people use as a springboard to maximize their fun. What was the difference between a Barbarian's rage and a buff spell in earlier editions? It was all just math. If I created a spell that mimicked a Barbarian's rage, would it still be magic? Yes, because I say it is. "Here's a spell I created." Done. This isn't new to 4E, this is something that you can do with pretty much every RPG in existence. People have been doing it forever. Why complain about it now? [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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