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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Mournblade94" data-source="post: 4772672" data-attributes="member: 74608"><p>I agree with you on this evaluation. Some people think it a strength of the system, while others do not.</p><p></p><p></p><p></p><p>I did not like the first 35 pages or so of the DMG. It seemed like I spent money on pages I did not need. The rest of it is pretty good for a 4e DM.</p><p></p><p>The first 35 pages seemed like commentary of gaming culture and self help advice on how to deal with people. </p><p></p><p>On the side bar, and your comment to it, (I had to re-read it to remember why I didn't like it) D&D was not really the game to have the collaborative story told. There are other systems for that. Granted I did not give the sidebar much thought until you brought it up; previously I just thought it was an interesting note not necessarily indicative of how people play.</p><p></p><p>I do not set up an adventure and have the players dictate to me what is in an encounter. This at least was never a part of my D&D games. There are other systems for that. One in fact that RYan Dancey keeps starting to try. I played plenty of storyteller games in boyscouts and needed nothing more than a campfire. I don't think D&D is the game where the players dictate the story. THey may tell the story, but not dictate it.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4772672, member: 74608"] I agree with you on this evaluation. Some people think it a strength of the system, while others do not. I did not like the first 35 pages or so of the DMG. It seemed like I spent money on pages I did not need. The rest of it is pretty good for a 4e DM. The first 35 pages seemed like commentary of gaming culture and self help advice on how to deal with people. On the side bar, and your comment to it, (I had to re-read it to remember why I didn't like it) D&D was not really the game to have the collaborative story told. There are other systems for that. Granted I did not give the sidebar much thought until you brought it up; previously I just thought it was an interesting note not necessarily indicative of how people play. I do not set up an adventure and have the players dictate to me what is in an encounter. This at least was never a part of my D&D games. There are other systems for that. One in fact that RYan Dancey keeps starting to try. I played plenty of storyteller games in boyscouts and needed nothing more than a campfire. I don't think D&D is the game where the players dictate the story. THey may tell the story, but not dictate it. [/QUOTE]
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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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