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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="Imaro" data-source="post: 4773302" data-attributes="member: 48965"><p>Yeah, I used that because RefinedBean said he was only familiar with 3.x before 4e. But again arcane and divine <strong>magic</strong> are not totally seperate power sources pre 4e, they are subsets of the same power source, so really looking for gigantic differences in these two isn't exactly a fair comparison in the context we are discussing... a better example would be to compare psionics vs. magic in 3.5.</p><p> </p><p></p><p> </p><p>Yes, but again they are both the same power source in 3e.</p><p> </p><p></p><p> </p><p>Oh, I totally agree here... but in the end you can do-it-yourself with alot of games, so that really isn't an argument for or against the point I am making. Design reasons are exactly what I'm talking about... the problem is that many of these things provided a distinct line between the magical and the mundane that is blurred, IMO, in 4e. And let's not even begin to discuss primal power... is it magical, is it mundane... it seems to power classes that would be either or (Barbarian vs. Shaman).</p><p> </p><p></p><p> </p><p>The funny thing is that while you may be correct in the reason these things were introduced... personally I don't know for sure... they still also resonate with the mythology of magic use. Places where magic is diminished, materials for spells, spells being interupted in the middle of their casting are all things straight out of mythology. </p><p> </p><p></p><p> </p><p>Yes, but again I and RefinedBean only have the context of 3.x to discuss as far as pre 4e D&D goes so that is what I am sticking to.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4773302, member: 48965"] Yeah, I used that because RefinedBean said he was only familiar with 3.x before 4e. But again arcane and divine [B]magic[/B] are not totally seperate power sources pre 4e, they are subsets of the same power source, so really looking for gigantic differences in these two isn't exactly a fair comparison in the context we are discussing... a better example would be to compare psionics vs. magic in 3.5. Yes, but again they are both the same power source in 3e. Oh, I totally agree here... but in the end you can do-it-yourself with alot of games, so that really isn't an argument for or against the point I am making. Design reasons are exactly what I'm talking about... the problem is that many of these things provided a distinct line between the magical and the mundane that is blurred, IMO, in 4e. And let's not even begin to discuss primal power... is it magical, is it mundane... it seems to power classes that would be either or (Barbarian vs. Shaman). The funny thing is that while you may be correct in the reason these things were introduced... personally I don't know for sure... they still also resonate with the mythology of magic use. Places where magic is diminished, materials for spells, spells being interupted in the middle of their casting are all things straight out of mythology. Yes, but again I and RefinedBean only have the context of 3.x to discuss as far as pre 4e D&D goes so that is what I am sticking to. [/QUOTE]
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