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How Important is Magic to Dungeons and Dragons? - Third Edition vs Fourth Edition
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<blockquote data-quote="LostSoul" data-source="post: 4773576" data-attributes="member: 386"><p>No prob.</p><p> </p><p></p><p></p><p>I agree with you.</p><p></p><p>I'm still trying to wrap my head around all this!</p><p></p><p>Let's assume all abilities are magic in 4E (or all abilities are mundane, which is strange, but a possible interpretation - I guess that would be the Dying Earth-type math-magic). There's no distinction in the rules, no reason to say one thing is magic and another is mundane. I can make an attack vs. Fort, close blast 3, deal 1d6 + stat mod and push 3 with a Thunderwave or (conceivably) a martial power. (That wouldn't be a bad power for a staff or longspear.)</p><p></p><p>Spoilers for a Keep on the Shadowfell:</p><p></p><p>[sblock]<p style="margin-left: 20px">Magic Circle: Ninaran followed Kalarel’s instructions</p> <p style="margin-left: 20px">in creating this magic circle to raise the dead. The circle</p> <p style="margin-left: 20px">pulsates with a sickly glow.</p> <p style="margin-left: 20px">With a DC 15 Arcana or Religion check, a PC can</p> <p style="margin-left: 20px">determine that the magic circle is the reason for the animated</p> <p style="margin-left: 20px">undead, and that it can be disabled with the Arcana</p> <p style="margin-left: 20px">skill. If a PC makes three DC 15 Arcana checks before</p> <p style="margin-left: 20px">getting three failures, the circle is disabled and the animated</p> <p style="margin-left: 20px">dead fall and become mere corpses again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[text quoted from the free .pdf, I hope that's kosher]</p><p>[/sblock]</p><p></p><p>Can my fighter disable that magic circle with Arcana? What if he's not trained in Arcana? What if he wanted to use it to <em>Dominate</em> the NPCs? Can he disable it with a martial attack? </p><p></p><p>If the answer is no, why not?</p><p></p><p>What's the difference between playing a game where the rules tell us this and one where the rules don't say anything? </p><p></p><p>(I think, more specifically, I'm interested in how this relates to gamism; that is, <em>players</em> overcoming challenges through smart choices based on their own skill and experience with the game or setting. I think that these gaps in interpretations may open a space for players to learn about <em>a particular</em> DM's world and, through experience, become more adept at overcoming challenges in that world.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4773576, member: 386"] No prob. I agree with you. I'm still trying to wrap my head around all this! Let's assume all abilities are magic in 4E (or all abilities are mundane, which is strange, but a possible interpretation - I guess that would be the Dying Earth-type math-magic). There's no distinction in the rules, no reason to say one thing is magic and another is mundane. I can make an attack vs. Fort, close blast 3, deal 1d6 + stat mod and push 3 with a Thunderwave or (conceivably) a martial power. (That wouldn't be a bad power for a staff or longspear.) Spoilers for a Keep on the Shadowfell: [sblock][indent]Magic Circle: Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. The circle pulsates with a sickly glow. With a DC 15 Arcana or Religion check, a PC can determine that the magic circle is the reason for the animated undead, and that it can be disabled with the Arcana skill. If a PC makes three DC 15 Arcana checks before getting three failures, the circle is disabled and the animated dead fall and become mere corpses again. [text quoted from the free .pdf, I hope that's kosher][/indent][/sblock] Can my fighter disable that magic circle with Arcana? What if he's not trained in Arcana? What if he wanted to use it to [i]Dominate[/i] the NPCs? Can he disable it with a martial attack? If the answer is no, why not? What's the difference between playing a game where the rules tell us this and one where the rules don't say anything? (I think, more specifically, I'm interested in how this relates to gamism; that is, [i]players[/i] overcoming challenges through smart choices based on their own skill and experience with the game or setting. I think that these gaps in interpretations may open a space for players to learn about [i]a particular[/i] DM's world and, through experience, become more adept at overcoming challenges in that world.) [/QUOTE]
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